Character of the Week
Welcome back to Character of the Week — where we show off a character somebody built in the Character Builder, stat block and story and all. This week is a change of pace from the frontline bruisers: Knoggit, a level 3 Ugnaught Tech Specialist who has never won a fight in his life and has never needed to. He's the one who gets the door open, the reactor stable, and the wounded breathing again.


The build
| Species · Class | Ugnaught · Tech Specialist, Level 3 |
| AC · HP | 15 · 24 |
| Top abilities | DEX 16 · INT 14 |
| Signature skills | Mechanics, Use Computer, Treat Injury & Knowledge: Sciences — all Expertise, +7 |
| Eyes on everything | Perception +6, Investigation +5 |
| Bio-implant | Cybernetic Eye (Basic) — restores lost sight, +1 to sight-based Perception |
| Loadout | Tool Kit, Padded Utility Vest (AC 15), Blaster Pistol sidearm, 2× Medpac II |
Knoggit is a masterclass in building around combat instead of for it. His INT is only 14, but the Tech Specialist's Expertise turns his trained skills into near-certainties: Mechanics +7 and Use Computer +7 mean a sealed blast door, a slaved security grid, or a ship that won't answer its own controls are problems he solves on the first roll more often than not. Treat Injury +7 and a pair of Medpac IIs make him the party medic on the side, and Perception +6 (INT-based, and nudged by that cybernetic eye) means he tends to spot the tampered panel before anyone steps on it. The Blaster Pistol is there for the rare moment something gets close enough that a hydrospanner won't do — at +4 to hit for 1d10+1 it's a last resort, not a plan.
His story
Knoggit was born in the smoke-stained underbelly of Gentes, where the Ugnaught tribes had supplied labor to offworld interests for generations — most infamously on Bespin, working the Cloud City tibanna platforms. He was never going to answer the galaxy with a blaster. He stands barely 1.4 meters, and what set him apart was the way his mind worked: methodical, compulsive, forever stripping a dead machine to its frame just to learn why it had died. At fourteen his tribe sent him to Dorviss Naal, a retired Sullustan salvager who taught him nothing about fighting and everything about systems. Knoggit reads and speaks Basic perfectly well but prefers not to — a man of few words who'd sooner hand you an annotated datapad than explain out loud, saving his Ugnaught for the technical arguments where he finds the words more exact.
When a New Republic reclamation crew came through Gentes cataloguing former Imperial labor sites, Knoggit attached himself to the operation without waiting to be asked, fixed three pieces of their gear before anyone noticed him, and stayed. He lost the eye eight months in — stripping a decommissioned Imperial power relay the surveyors had flagged as cold, when a capacitor bank every readout swore was dead turned out to have one last charge to give. The discharge took his left eye and a strip of his brow. Characteristically, he didn't scream so much as finish the job, logging the fault one-handed so the next crew wouldn't trust the same reading he had.
The New Republic could only spare a basic optical unit — the plain model that ships in a blister pack — so he did what he always does and wired it in himself, spending a week tuning the color balance until it stopped lying to him. It sees a shade sharper than the eye he lost and never quite blinks in time, giving him a flat, too-steady stare that unnerves people more than his silence does. He kept the burned-out capacitor; it sits on his workbench, disassembled to its last component, fully understood.
How he plays at the table
Knoggit is the answer to "how do we get through this?" rather than "who hits it?" He's fragile — 24 HP and AC 15 at level 3 — so he belongs a step back from the fighting, where his Expertise does the real work: Mechanics and Use Computer at +7 make locked doors, sliced terminals, disabled turrets, and field repairs feel routine, and Treat Injury +7 with two medpacs quietly keeps the party upright. Lean on his Perception +6 and Investigation +5 to walk point through anything mechanical — traps, tampered panels, a reactor about to go — and save the Blaster Pistol for when something closes the distance. His DEX 16 keeps him nimble enough to stay out of reach while he does it.
Want to roll your own tech? Take an Ugnaught for the naturally tech-leaning kit and the Tech Specialist class, put your best scores in INT (for the skills) and DEX (to survive), and pour your Expertise into Mechanics and Use Computer — the two skills that turn "we're locked out" into "we're in." Add a Cybernetic Eye, a Tool Kit, and a couple of medpacs, and you've got a character who wins encounters nobody else at the table can.
Build your own
Knoggit came together in the Character Builder — species, class, abilities, skills, gear, a portrait, and a full backstory, with the math handled for you. Build a slicer, a bruiser, a Jedi, a bounty hunter, or your own Ugnaught fixer — make someone you love, and they might be a future Character of the Week.