SWURPG
Community-shared character

Corvex

Duros · Commando · Level 3

Shared byyeti_austin

Identity

Corvex
Duros · Commando · Level 3
Sex:Non-binaryAge:27Height:1.8Weight:70
HP
30
AC
15
Speed
30 ft
Init
+6
Prof
+2
Size
Medium

Ability scores

STR
14
+2
DEX
17
+3
CON
11
+0
INT
14
+2
WIS
10
+0
CHA
8
-1

Saving throws

str+4
dex+5
con+0
int+2
wis+0
cha-1

Skills

○Acrobatics(DEX)+3
●★Athletics(STR)+6
○Deception(CHA)-1
●Endurance(CON)+2
○Investigation(INT)+2
○Intimidation(CHA)-1
○Insight(WIS)+0
○Knowledge: Galactic Lore(INT)+2
○Knowledge: Sciences(INT)+2
●★Knowledge: Tactics(INT)+6
○Mechanics(INT)+2
○Perception(WIS)+0
○Persuasion(CHA)-1
○Pilot(DEX)+3
○Stealth(DEX)+3
●Survival(WIS)+2
●Treat Injury(WIS)+2
○Use Computer(INT)+2
○Use the Force(WIS)+0
● Proficient · ★ Expert · ○ Untrained

Weapons

NameAttackDamageRange
●Blaster Pistol+61d10 Energy50 ft
●War Sword+51d6 +2 Slashing, Piercing5 ft
●Wrist Blaster Mk II+61d10 Energy50 ft
●Firelance Blaster Rifle+61d10 Energy100 ft
●Vibroclaw Mk II+51d10 +2 Slashing5 ft
●Unarmed Strike+41 +2 bludgeoning—

Languages

Galactic Basic, Durese (Duros), Huttese, Binary (Droid)

Inventory

  • Half-Vest · 2 kg
  • Blaster Pistol · 1 kg
  • War Sword · 2 kg
  • Medpac I · 0.5 kg
  • Wrist Blaster Mk II · 0.5 kg
  • Firelance Blaster Rifle · 2.5 kg
  • Smuggler's Jacket · 4 kg
  • Vibroclaw Mk II · 0.3 kg
Credits: 800

Backstory

Corvex had always understood war the way other Duros understood hyperspace lanes — as a system, a thing to be read and navigated. When the New Republic began absorbing remnant Imperial territories in the years after Endor, it needed soldiers who could think in contested ground, and Corvex had signed on young, seventeen and restless, with the kind of hunger that gets people killed or decorated. They got both, eventually. The unit was called the 14th Rapid Insertion Group, a New Republic commando outfit cycling through pacification operations in the Outer Rim — holding fractured worlds where Imperial remnants still controlled supply lines and terrorized civilian populations. Corvex was good at it. Not charismatic, not the kind of soldier who inspired speeches or rallied the frightened. Cold in briefings, blunt to the point of offense, the kind of person whose company people tolerated because their tactical read was almost always correct. Almost. Carida's shadow fell across everyone who served in that era, but Corvex carries a smaller, quieter version of it — a village on Mrisst, a bad intelligence report, a call they made. The remnant cell was supposed to be two dozen fighters. Corvex had studied the terrain maps, done the geometry of engagement, and made the call to push through rather than pull back and wait for reinforcement. There were sixty fighters. Three members of the 14th didn't come home. One of them had been arguing against the push. Corvex had overruled them, not because the data was clear, but because waiting felt wrong, and they had confused that feeling with certainty. The New Republic processed the incident the way institutions process uncomfortable truths — quietly. Corvex was transferred, not punished. They took the firelance rifle from the supply room the morning of discharge orders and didn't return it, which felt, at the time, like a reasonable exchange for three lives they couldn't give back. Since then, Corvex has been running — not from consequences exactly, but toward something that keeps moving. There's a name they've been tracking through bounty networks and fringe contacts: a former Imperial intelligence officer who fed the 14th that bad report on Mrisst. Whether the bad data was incompetence or deliberate sabotage, Corvex doesn't know. That uncertainty is the thing that keeps them awake, the question they are still, after years, trying to answer. Not for justice — they're honest enough to know the word doesn't fit the shape of what they want. For clarity. For the specific satisfaction of standing in front of someone and knowing, finally, exactly how much of Mrisst belongs to them. They haven't found the officer yet. They will keep looking.

Roleplaying notes

- **Tactical Mindset (Knowledge: Tactics / Expert):** When the group enters any new location, Corvex should immediately and quietly assess sight lines, exits, and potential threat vectors — not aloud unless asked, but make it visible in small physical details, like positioning near doorways or angling away from windows. - **Cold Competence (CHA 8 / Duros reserve):** Duros are naturally direct, and Corvex has no warmth to soften that directness — deliver information and opinions without social cushioning, not out of cruelty, but because the performance of pleasantness genuinely does not occur to them. - **The Weight of Mrisst (Backstory / Wis 10):** Before any major tactical call, Corvex pauses one beat longer than necessary — a habit that looks like calculation but is also hesitation, the ghost of a bad decision still checking their hand. - **Earned Trust (Relationship Style):** Corvex extends functional loyalty to people who prove competent under pressure, but emotional trust is a different currency entirely — an ally who survives something hard with them earns more than one who has simply been friendly for months. - **Clipped and Precise (Speech / Soldier Class):** Corvex speaks in short sentences, favors operational language — "clear," "negative," "that's workable" — and uses silence as punctuation, letting it sit rather than filling it with reassurance.