SWURPG

Medpacs

Five tiers of medpac and the Treat Injury formula ladder. Higher tiers heal more dice, cost more credits, and unlock cures for rarer afflictions. The actual HP restored on a Treat Injury check depends on your roll.

Medpac Tiers

NameTierHealing DiceCostCures up to rarity
Medpac I11d650 cr
Medpac II22d6150 crbasic
Medpac III33d6350 crrare
Medpac IV44d6700 crvery rare
Medpac V55d61,500 crany

Treat Injury — Healing Formula by Roll Result

When you use a medpac on a target, roll a Treat Injury (Wisdom) check — the result determines how much HP the medpac restores. Better rolls add your WIS modifier and Proficiency Bonus on top of the medpac dice; a natural 20 doubles the total healing.

Roll ResultHP Restored
<10No healing
10-14Medpac dice + WIS
15-19Medpac dice + WIS + PB
20+Medpac dice + WIS + (2 × PB)
Natural 20(Medpac dice + WIS + PB) × 2
★ Example

A Lv 5 Doctor (WIS +3, PB +3) uses a Medpac III (3d6 healing dice) on a wounded ally. She rolls a 17 on the Treat Injury check (15–19 tier): healing = 3d6 + 3 (WIS) + 3 (PB). Roll the dice → 11 + 6 = 17 HP restored. With a natural 20 the formula would have been (3d6 + 3 + 3) × 2 — potentially 30+ HP from a single application.