SWURPG

Armor Upgrades

37 upgrades across two slot layers. Overlays bolt onto the surface — visible plating, weave coatings, sensor jammers. Underlays sit against the body — temperature regulation, padded linings, regeneration packs. Each piece of armor has one of each slot.

37 / 37

Overlay · 19

  • Chitin Plating ILv 3+
    1,500 crLight, Medium, Heavy

    Bolted-on chitin plates grant an additional +1 bonus to AC. Chitin is light, so there is no speed cost — but forged rigid, the plates reduce your armor's maximum Dexterity bonus by 1. You gain advantage on saving throws against radiation and irradiated environments.

  • Stealth Plating ILv 3+
    1,500 crLight

    +1 to Stealth checks while wearing this armor.

  • Thermal Shielding ILv 3+
    2,000 crLight, Medium, Heavy

    You gain Damage Resistance 1 vs Fire damage.

  • Bonded Plates ILv 4+
    2,000 crMedium

    Your armor grants an additional +1 bonus to AC.

  • Ablative Energy Plating ILv 5+
    2,500 crMedium, Heavy

    You gain Damage Resistance 1 vs Energy damage; -1 to Stealth checks.

  • Ballistic Plating ILv 5+
    2,500 crMedium, Heavy

    You gain Damage Resistance 1 vs Bludgeoning, Piercing, and Slashing damage.

  • Heavy Bonded Plates ILv 5+
    2,000 crHeavy

    Your armor grants an additional +1 bonus to AC; your Speed is reduced by 5 ft (to a minimum of 10 ft).

  • Stealth Plating IILv 5+
    3,000 crLight

    +2 to Stealth checks while wearing this armor.

  • Chitin Plating IILv 6+
    3,000 crLight, Medium, Heavy

    Layered chitin plating grants an additional +2 bonus to AC with no loss of speed, but its rigidity reduces your armor's maximum Dexterity bonus by 1 and imposes -1 to Stealth checks. You gain advantage on saving throws against radiation and irradiated environments.

  • Thermal Shielding IILv 6+
    3,500 crLight, Medium, Heavy

    You gain Damage Resistance 2 vs Fire damage.

  • Ablative Energy Plating IILv 8+
    4,000 crMedium, Heavy

    You gain Damage Resistance 2 vs Energy damage; -2 to Stealth checks.

  • Ballistic Plating IILv 8+
    4,000 crMedium, Heavy

    You gain Damage Resistance 2 vs Bludgeoning, Piercing, and Slashing damage.

  • Bonded Plates IILv 8+
    4,000 crMedium

    Your armor grants an additional +2 bonus to AC; -1 to Stealth checks.

  • Stealth Plating IIILv 8+
    6,000 crLight

    +2 to Stealth checks and +1 to Acrobatics checks while wearing this armor.

  • Chitin Plating IIILv 9+
    5,000 crLight, Medium, Heavy

    A full chitin over-shell grants an additional +3 bonus to AC — above the usual plating cap — and, being light, costs you no speed. The trade is flexibility: it reduces your armor's maximum Dexterity bonus by 2 and imposes -2 to Stealth checks. You are immune to radiation sickness and have advantage on saving throws against radiation and irradiated environments.

  • Heavy Bonded Plates IILv 9+
    4,000 crHeavy

    Your armor grants an additional +2 bonus to AC; your Speed is reduced by 5 ft and you suffer -1 to Stealth checks.

  • Thermal Shielding IIILv 9+
    5,000 crLight, Medium, Heavy

    You gain Damage Resistance 3 vs Fire damage.

  • Ablative Energy Plating IIILv 11+
    6,000 crMedium, Heavy

    You gain Damage Resistance 3 vs Energy damage; -2 to Stealth checks.

  • Ballistic Plating IIILv 11+
    6,000 crMedium, Heavy

    You gain Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage.

Underlay · 18

  • Strengthening Underlay ILv 3+
    3,000 crLight, Medium

    +1 to Athletics checks and Strength checks to resist being shoved or knocked prone.

  • Armorweave Underlay ILv 4+
    2,500 crLight, Medium

    You gain Damage Resistance 1 vs Energy damage.

  • Durasteel Underlay ILv 4+
    2,500 crLight, Medium

    You gain Damage Resistance 1 vs Bludgeoning, Piercing, and Slashing damage.

  • Environmental Underlay ILv 4+
    3,000 crLight, Medium, Heavy

    You gain Damage Resistance 1 vs Cold and Fire damage.

  • Flexible Underlay ILv 5+
    3,000 crHeavy

    Increase this armor's maximum Dexterity bonus by +1.

  • Strengthening Underlay IILv 6+
    6,000 crLight, Medium

    +1 to Athletics and Endurance checks; +1 to Strength checks to resist being shoved or knocked prone.

  • Armorweave Underlay IILv 7+
    4,000 crLight, Medium

    You gain Damage Resistance 2 vs Energy damage.

  • Biorestorative Underlay ILv 7+
    6,000 crLight, Medium, Heavy

    Regeneration 1 while you are at or below half your maximum HP (does not function while at 0 HP).

  • Durasteel Underlay IILv 7+
    4,000 crLight, Medium

    You gain Damage Resistance 2 vs Bludgeoning, Piercing, and Slashing damage.

  • Environmental Underlay IILv 7+
    4,500 crLight, Medium, Heavy

    You gain Damage Resistance 2 vs Cold and Fire damage.

  • Flexible Underlay IILv 8+
    6,000 crHeavy

    Increase this armor's maximum Dexterity bonus by +1 and gain +1 to Acrobatics checks while wearing it.

  • Biorestorative Underlay IILv 9+
    12,000 crLight, Medium, Heavy

    Regeneration 1 while at or below half your maximum HP (does not function at 0 HP); allies gain +1 to Treat Injury checks made to heal you.

  • Strengthening Underlay IIILv 9+
    10,000 crLight, Medium

    +2 to Athletics checks and +1 to Endurance checks.

  • Armorweave Underlay IIILv 10+
    5,500 crLight, Medium

    You gain Damage Resistance 3 vs Energy damage.

  • Durasteel Underlay IIILv 10+
    5,500 crLight, Medium

    You gain Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage.

  • Environmental Underlay IIILv 10+
    6,000 crLight, Medium, Heavy

    You gain Damage Resistance 3 vs Cold and Fire damage.

  • Biorestorative Underlay IIILv 11+
    25,000 crLight, Medium, Heavy

    Regeneration 2 while you are at or below half your maximum HP (does not function while at 0 HP).

  • Flexible Underlay IIILv 11+
    12,000 crHeavy

    Increase this armor's maximum Dexterity bonus by +2 total and gain +1 to Acrobatics checks while wearing it.