Armor Upgrades
34 upgrades across two slot layers. Overlays bolt onto the surface — visible plating, weave coatings, sensor jammers. Underlays sit against the body — temperature regulation, padded linings, regeneration packs. Each piece of armor has one of each slot.
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Overlay · 16
| Name | Compatibility | Cost | Recommended | Effect |
|---|---|---|---|---|
| Stealth Plating I | Light | 1,500 cr | Lv 3+ | +1 to Stealth checks while wearing this armor. |
| Thermal Shielding I | Light, Medium, Heavy | 2,000 cr | Lv 3+ | You gain Damage Resistance 1 vs Fire damage. |
| Bonded Plates I | Medium | 2,000 cr | Lv 4+ | Your armor grants an additional +1 bonus to AC. |
| Ablative Energy Plating I | Medium, Heavy | 2,500 cr | Lv 5+ | You gain Damage Resistance 1 vs Energy damage; -1 to Stealth checks. |
| Ballistic Plating I | Medium, Heavy | 2,500 cr | Lv 5+ | You gain Damage Resistance 1 vs Bludgeoning, Piercing, and Slashing damage. |
| Heavy Bonded Plates I | Heavy | 2,000 cr | Lv 5+ | Your armor grants an additional +1 bonus to AC; your Speed is reduced by 5 ft (to a minimum of 10 ft). |
| Stealth Plating II | Light | 3,000 cr | Lv 5+ | +2 to Stealth checks while wearing this armor. |
| Thermal Shielding II | Light, Medium, Heavy | 3,500 cr | Lv 6+ | You gain Damage Resistance 2 vs Fire damage. |
| Ablative Energy Plating II | Medium, Heavy | 4,000 cr | Lv 8+ | You gain Damage Resistance 2 vs Energy damage; -2 to Stealth checks. |
| Ballistic Plating II | Medium, Heavy | 4,000 cr | Lv 8+ | You gain Damage Resistance 2 vs Bludgeoning, Piercing, and Slashing damage. |
| Bonded Plates II | Medium | 4,000 cr | Lv 8+ | Your armor grants an additional +2 bonus to AC; -1 to Stealth checks. |
| Stealth Plating III | Light | 6,000 cr | Lv 8+ | +2 to Stealth checks and +1 to Acrobatics checks while wearing this armor. |
| Heavy Bonded Plates II | Heavy | 4,000 cr | Lv 9+ | Your armor grants an additional +2 bonus to AC; your Speed is reduced by 5 ft and you suffer -1 to Stealth checks. |
| Thermal Shielding III | Light, Medium, Heavy | 5,000 cr | Lv 9+ | You gain Damage Resistance 3 vs Fire damage. |
| Ablative Energy Plating III | Medium, Heavy | 6,000 cr | Lv 11+ | You gain Damage Resistance 3 vs Energy damage; -2 to Stealth checks. |
| Ballistic Plating III | Medium, Heavy | 6,000 cr | Lv 11+ | You gain Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage. |
Underlay · 18
| Name | Compatibility | Cost | Recommended | Effect |
|---|---|---|---|---|
| Strengthening Underlay I | Light, Medium | 3,000 cr | Lv 3+ | +1 to Athletics checks and Strength checks to resist being shoved or knocked prone. |
| Armorweave Underlay I | Light, Medium | 2,500 cr | Lv 4+ | You gain Damage Resistance 1 vs Energy damage. |
| Durasteel Underlay I | Light, Medium | 2,500 cr | Lv 4+ | You gain Damage Resistance 1 vs Bludgeoning, Piercing, and Slashing damage. |
| Environmental Underlay I | Light, Medium, Heavy | 3,000 cr | Lv 4+ | You gain Damage Resistance 1 vs Cold and Fire damage. |
| Flexible Underlay I | Heavy | 3,000 cr | Lv 5+ | Increase this armor's maximum Dexterity bonus by +1. |
| Strengthening Underlay II | Light, Medium | 6,000 cr | Lv 6+ | +1 to Athletics and Endurance checks; +1 to Strength checks to resist being shoved or knocked prone. |
| Armorweave Underlay II | Light, Medium | 4,000 cr | Lv 7+ | You gain Damage Resistance 2 vs Energy damage. |
| Biorestorative Underlay I | Light, Medium, Heavy | 6,000 cr | Lv 7+ | Regeneration 1 while you are at or below half your maximum HP (does not function while at 0 HP). |
| Durasteel Underlay II | Light, Medium | 4,000 cr | Lv 7+ | You gain Damage Resistance 2 vs Bludgeoning, Piercing, and Slashing damage. |
| Environmental Underlay II | Light, Medium, Heavy | 4,500 cr | Lv 7+ | You gain Damage Resistance 2 vs Cold and Fire damage. |
| Flexible Underlay II | Heavy | 6,000 cr | Lv 8+ | Increase this armor's maximum Dexterity bonus by +1 and gain +1 to Acrobatics checks while wearing it. |
| Biorestorative Underlay II | Light, Medium, Heavy | 12,000 cr | Lv 9+ | Regeneration 1 while at or below half your maximum HP (does not function at 0 HP); allies gain +1 to Treat Injury checks made to heal you. |
| Strengthening Underlay III | Light, Medium | 10,000 cr | Lv 9+ | +2 to Athletics checks and +1 to Endurance checks. |
| Armorweave Underlay III | Light, Medium | 5,500 cr | Lv 10+ | You gain Damage Resistance 3 vs Energy damage. |
| Durasteel Underlay III | Light, Medium | 5,500 cr | Lv 10+ | You gain Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage. |
| Environmental Underlay III | Light, Medium, Heavy | 6,000 cr | Lv 10+ | You gain Damage Resistance 3 vs Cold and Fire damage. |
| Biorestorative Underlay III | Light, Medium, Heavy | 25,000 cr | Lv 11+ | Regeneration 2 while you are at or below half your maximum HP (does not function while at 0 HP). |
| Flexible Underlay III | Heavy | 12,000 cr | Lv 11+ | Increase this armor's maximum Dexterity bonus by +2 total and gain +1 to Acrobatics checks while wearing it. |