SWURPG

Droid Chassis Upgrades

61 upgrades across three categories. Plating — chassis armor, AC bonuses, damage resistance, regeneration. Armament — integrated wrist blasters, vibroclaws, flamethrowers, grenade launchers. Utility — servomotors, cognition modules, sensors, holoprojectors, stim-injectors, cloaking fields. See Playing as a Droid for how chassis upgrades replace worn armor and biological healing.

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Plating · 18

  • Bronzium ShellLv 1+
    1,500 crall chassis

    Legacy alloy used on older destroyer-class droids.

  • Plasteel PlatingLv 1+
    600 crall chassis

    Mass-produced lightweight chassis reinforcement.

  • Reinforced Plating Mk ILv 1+
    700 crall chassis

    Reinforced frame and load-bearing struts. +5 Max HP. Entry-tier structural reinforcement — modest plating with extra durability baked into the chassis frame itself.

  • Durasteel Plating ILv 3+
    2,000 crall chassis

    Standard mass-produced military-grade plating.

  • Duravlex ShellLv 3+
    2,500 crall chassis

    Damage Resistance 2 vs Fire damage. Heat-resistant alloy used on smelter and mining droids.

  • Reinforced Plating Mk IILv 5+
    3,000 crall chassis

    Reinforced frame, structural overhaul, and redundant actuators. +10 Max HP. Mid-tier structural reinforcement — replaces Mk I.

  • Durasteel Plating IILv 6+
    5,000 crall chassis

    Heavy military durasteel.

  • Laminanium Plating ILv 6+
    7,000 crall chassis

    Regeneration 1. Tendrando self-repairing qellan alloy.

  • Quadanium PlatingLv 6+
    6,000 crall chassis

    Damage Resistance 2 vs Energy damage. Battle-droid-grade alloy.

  • Durasteel Plating IIILv 9+
    11,000 crall chassis

    Heaviest mass-produced durasteel.

  • Laminanium Plating IILv 10+
    16,000 crall chassis

    Regeneration 2.

  • Reinforced Plating Mk IIILv 10+
    7,500 crall chassis

    Full structural overhaul with redundant actuators and reinforced load-bearing frame. +15 Max HP. High-tier structural reinforcement — replaces Mk II.

  • Duranium PlatingLv 11+
    20,000 crall chassis

    Heavy-duty industrial chassis reinforcement.

  • Laminanium Plating IIILv 14+
    32,000 crall chassis

    Regeneration 3.

  • Cortosis-Durasteel Alloy✦ LegendaryLv 8+
    14,000 crall chassis

    Damage Resistance 3 vs Energy damage. Lightsabers do not gain critical-hit bonuses against you.

  • Phrik Alloy Plating✦ LegendaryLv 11+
    18,000 crall chassis

    Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage. Lightsabers do not gain critical-hit bonuses against you.

  • Neutronium Plating✦ LegendaryLv 13+
    36,000 crall chassis

    Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage. Assassin-droid grade; extreme density.

  • Beskar Plating✦ LegendaryLv 15+
    42,000 crall chassis

    Damage Resistance 5 vs Bludgeoning, Piercing, and Slashing damage. Lightsabers do not gain critical-hit bonuses against you. Mandalorian iron.

Armament · 16

  • Charge ArmLv 1+
    800 crall chassis

    Chassis-mounted electric prod. 5 ft melee, 1d4 Energy + Stun on a failed CON save. Short-range defensive arm.

  • Electro-Shock ProdLv 1+
    1,000 crall chassis

    Astromech defensive prod. 5 ft melee, 1d4 Energy + Stun on a failed CON save. Non-lethal — cannot reduce a target below 1 HP.

  • Integrated BlowtorchLv 1+
    500 crall chassis

    Mounts a Blowtorch on your chassis. 5 ft range, 1d6 Fire damage. Industrial cutting tool, also effective vs droids in close combat.

  • Wrist Blaster Mk ILv 1+
    1,500 crall chassis

    Standard chassis-mounted blaster. 50 ft range, 1d8 Energy + Stun setting.

  • Vibroclaw Mk ILv 2+
    1,200 crall chassis

    Retractable claw integrated into a droid limb. 5 ft melee, 1d6 Slashing, finesse.

  • Mini Grenade LauncherLv 4+
    3,000 crall chassis

    Fires energy concussion grenades. 20 ft range, 2d6 Bludgeoning + Energy in a 10-ft (2x2) blast radius. DEX save halves. Limited ammo: 3 charges, recharge after a Short Rest.

  • Sonic Stunner Mk ILv 4+
    2,500 crall chassis

    Cone-shaped sonic blast. 5-ft cone at 30 ft range, 1d8 Sonic + Stun on failed CON save. Save halves damage and negates Stun.

  • Buzz Saw ArmLv 5+
    3,000 crall chassis

    Industrial buzz saw. 5 ft melee, 2d4 Slashing + 1 bleed at the start of target's next turn. B2 buzzsaw droid signature.

  • Integrated FlamethrowerLv 6+
    4,500 crall chassis

    Hidden internal flamethrower. 10-ft cone at 20 ft range, 2d6 Fire (DEX save halves). Limited ammo: 4 charges, recharge after a Short Rest.

  • Wrist Blaster Mk IILv 6+
    4,500 crall chassis

    Improved chassis-mounted blaster. 50 ft range, 1d10 Energy + Stun setting.

  • Ion ProjectorLv 7+
    5,500 crall chassis

    Anti-droid weapon. 50 ft range, 2d8 Ion damage; +2d6 Ion vs droids and electronics. Ion damage functions as Stun damage to other droids.

  • Vibroclaw Mk IILv 8+
    6,000 crall chassis

    Reinforced retractable claw with vibro-edge. 5 ft melee, 1d10 Slashing, finesse.

  • Grenade LauncherLv 9+
    8,500 crall chassis

    Full-size energy-grenade launcher. 50 ft range, 3d6 Bludgeoning + Energy in a 20-ft (4x4) blast radius. DEX save halves. Limited ammo: 5 charges, recharge after a Short Rest.

  • Sonic Stunner Mk IILv 9+
    7,000 crall chassis

    Improved cone-shaped sonic blast. 10-ft cone at 30 ft range, 1d12 Sonic + Stun on failed CON save.

  • Wrist Rocket LauncherLv 10+
    9,000 crall chassis

    Single-rocket chassis launcher. 80 ft range, 3d8 Slashing in a 10-ft blast radius. DEX save halves. Limited ammo: 2 charges, recharge after a Short Rest. B2 SBD signature ordnance.

  • Heavy Repeating Wrist CannonLv 12+
    14,000 crall chassis

    IG-series heavy repeater. 60 ft range, 2d8 Energy + Stun. Autofire option: target a 10-ft square; all creatures take 2d8 (DEX save halves).

Utility · 27

  • Cognition Module Mk ILv 1+
    2,500 crall chassis

    +1 to Intelligence.

  • Servomotor Mk ILv 1+
    2,500 crall chassis

    +1 to Strength.

  • Stim-Injector Mk ILv 1+
    2,000 crall chassis

    As a Bonus Action, heal a creature within 5 ft (self or ally) for 1d6 + Proficiency Bonus HP. Limited use: 1 per Long Rest. (BD-Series Supporter Droid ships with this baseline.)

  • Tool Mount: Mechanic's ToolkitLv 1+
    1,200 crall chassis

    Built-in Mechanic's Toolkit — tools always at hand, no item-interaction needed to deploy. Functions identically to a hand-held Mechanic's Toolkit.

  • Magnetic FootpadsLv 2+
    1,500 crall chassis

    Climb speed equal to your walking speed on metal surfaces. Advantage on saves to resist being shoved or knocked prone while standing on a metallic surface.

  • Energy Shield Mk ILv 4+
    2,000 crall chassis

    +5 temporary HP that depletes before your regular HP. Recovers after a Short Rest.

  • Hydraulic Joints Mk ILv 4+
    3,000 crall chassis

    +1 to Dexterity.

  • Infrared Vision ModuleLv 4+
    1,800 crall chassis

    You gain darkvision out to 60 feet.

  • Sensor SuiteLv 4+
    2,500 crall chassis

    Advantage on Perception checks.

  • Holographic ProjectorLv 5+
    4,000 crall chassis

    As an Action, project a 1-minute disguise of any humanoid you have seen. Visual only — does not change your size or your voice. Limited use: 1 per Short Rest.

  • Insight ProcessorLv 5+
    4,000 crall chassis

    +1 to Wisdom. Tactical pattern-recognition routine.

  • Translator UnitLv 5+
    3,000 crall chassis

    You understand all common languages and can read any common script. For uncommon or rare languages, make a DC 12 INT (Investigation) check to comprehend. (Already granted by RA-7 Protocol Droid as a species trait.)

  • Cognition Module Mk IILv 6+
    6,000 crall chassis

    +2 to Intelligence.

  • Servomotor Mk IILv 6+
    6,000 crall chassis

    +2 to Strength.

  • Stim-Injector Mk IILv 7+
    5,000 crall chassis

    As a Bonus Action, heal a creature within 5 ft for 2d6 + Proficiency Bonus HP. Limited use: 1 per Long Rest.

  • Energy Shield Mk IILv 8+
    5,500 crall chassis

    +10 temporary HP that depletes before your regular HP. Recovers after a Short Rest.

  • Hydraulic Joints Mk IILv 8+
    8,000 crall chassis

    +2 to Dexterity.

  • Magnetic StabilizerLv 8+
    4,500 crall chassis

    Advantage on checks and saves to resist being shoved, tripped, knocked prone, or grappled.

  • Targeting ComputerLv 9+
    7,000 crall chassis

    Once per turn, you may take a single attack with Advantage. Targeting solutions reset on a Short Rest.

  • Self-Repair DiagnosticsLv 10+
    8,000 crall chassis

    As a Bonus Action, regain 1d6 + Proficiency Bonus HP. Limited use: 1 per Short Rest. Onboard repair routine — not biological healing, so it functions on droids despite §13.7.

  • Servomotor Mk IIILv 10+
    12,000 crall chassis

    +3 to Strength.

  • Repulsorlift PackLv 11+
    10,000 crall chassis

    Fly speed 30 ft for up to 10 minutes per use. Limited charges: 2, recharge after a Short Rest.

  • Tactical Battle ComputerLv 11+
    12,000 crall chassis

    +2 to Initiative rolls. Advantage on Knowledge: Tactics checks.

  • Cognition Module Mk IIILv 12+
    14,000 crall chassis

    +3 to Intelligence.

  • Energy Shield Mk IIILv 12+
    12,000 crall chassis

    +15 temporary HP that depletes before your regular HP. Recovers after a Short Rest.

  • Stim-Injector Mk IIILv 13+
    12,000 crall chassis

    As a Bonus Action, heal a creature within 5 ft for 3d6 + Proficiency Bonus HP. Limited use: 1 per Long Rest.

  • Cloaking Field✦ LegendaryLv 14+
    25,000 crall chassis

    As an Action, become Invisible for up to 1 minute (concentration). Limited use: 1 per Long Rest.