Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Nexu

    Nexu creature for SWURPG Nexu are sleek, muscle-dense predators bred and traded across the galaxy as exotic attack beasts. Built for speed and violence, they combine feline agility with a brutal, forward-driving hunting style that makes them terrifying in close quarters. Their bodies are covered in sinewy hide and ridged spines, and their movements are unnervingly precise—like a creature that never wastes a step.

    Nexu are most infamous for their use in gladiatorial arenas, where handlers unleash them as living hazards that force combatants to keep moving. In the wild, they thrive as ambush hunters, using vertical terrain, ruins, and dense brush to close distance before prey can react. They do not posture or warn—when a Nexu commits, it hits fast and keeps pressure until the target falls.

    A lone Nexu is dangerous. Two or more become a coordinated nightmare. They instinctively flank, drive prey off balance, and strike the moment an ally creates an opening. Their hunting confidence grows in a pack, making them harder to intimidate and more willing to commit to risky lunges that would be reckless alone.

    Wildlife encounters in SWURPG hit different than firefights. Nexu doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.

    Recommended Level Range: 2–4  |  Difficulty Rating (DR): 1.5

    Nexu Stat Block (SWURPG)

    Nexu

    Difficulty Rating (DR): 1.5
    Type (Size): Beast (Medium)

    Initiative: +6
    AC: 15 (Sinewy Hide (natural armor))
    HP: 23 (3d8+9)
    Speed: 40 ft., Climb 30 ft.

    Attributes:
    STR 16 (+3), DEX 18 (+4), CON 16 (+3), INT 3 (-4), WIS 12 (+1), CHA 8 (-1)

    Saves: DEX +6, CON +5

    Skills: Perception +4, Stealth +6, Athletics +5

    Traits:
    Predator Reflexes. The Nexu has advantage on Initiative rolls.
    Pounce. As an Action, the Nexu can leap at a creature within 15 ft. The target must succeed on a DC 14 Strength or Dexterity saving throw (target’s choice) or be knocked Prone. If the target is knocked Prone, the Nexu can make one Bite attack against it as a bonus action.
    Pack Hunter. The Nexu gains a +1 bonus to attack rolls while at least one allied Nexu is within 5 ft of its target. In addition, the Nexu gains a +1 bonus on saving throws against being Frightened while it is within 10 ft of at least one allied Nexu.

    Actions:
    Claw (Melee Weapon Attack) : +6 to hit, range/reach 5 ft, one target. Hit: 8 (1d6+4) slashing damage.
    Bite (Melee Weapon Attack) : +5 to hit, range/reach 5 ft, one target. Hit: 8 (1d8+3) kinetic damage.

    Nexu in Play

    Nexu fights should feel like speed, angles, and sudden commitment. They use climb and high movement to take flanking routes, forcing ranged characters to reposition while threatening isolated targets.

    The Nexu’s signature play is Pounce: it closes quickly, attempts to knock a target Prone, then follows with a bonus Bite to punish anyone caught off balance. In packs, Nexu coordinate naturally—one pressures from the front while another circles to trigger Pack Hunter bonuses and collapse the target’s options.

    Nexu are not built to trade hits. If focused by multiple attackers, they disengage by sprinting or climbing to reset angles, then re-enter when the party spreads out. Use them in arenas, ruins, jungle paths, or ship interiors with multiple levels to maximize their mobility and predatory feel.

    Adventure Hooks Featuring Nexu

    To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.