Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Loth-Wolf

    Loth-Wolf creature for SWURPG Loth-wolves are ancient, sentient Force beings native to the plains and hidden paths of Lothal. Towering over even the largest natural predators, these immense white-furred guardians are deeply attuned to the light side of the Force and serve as protectors of balance rather than hunters driven by instinct.

    Unlike ordinary beasts, Loth-wolves possess intelligence, purpose, and the ability to communicate through both spoken Basic and powerful Force-based telepathy. They are known to guide Force-sensitive individuals, test the intentions of travelers, and intervene only when the balance of the Force or the sanctity of Lothal itself is threatened. Many legends describe them as living bridges between worlds—capable of vanishing in an instant, reappearing miles away, or leading chosen companions through mystical passages that defy conventional space and time.

    In battle, a Loth-wolf is terrifying not because it seeks violence, but because it controls the encounter completely. With supernatural speed, immense strength, and precise Force manipulation, it can incapacitate enemies, reposition allies, or end a fight before it truly begins. Loth-wolves prefer to disable and deter rather than kill, resorting to lethal force only when no other option remains.

    Game Masters are strongly encouraged to use Loth-wolves sparingly. They are not random wildlife encounters, but mythic guardians, omens, and guides. A Loth-wolf appearing in a campaign should signal that the Force itself is watching—and judging—the party’s actions.

    Wildlife encounters in SWURPG hit different than firefights. Loth-Wolf doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.

    Recommended Level Range: 5–9  |  Difficulty Rating (DR): 3

    Loth-Wolf Stat Block (SWURPG)

    Loth-Wolf

    Difficulty Rating (DR): 3
    Type (Size): Beast (Force-Sensitive) (Large)

    Initiative: +7
    AC: 14 (Hardened Hide (natural armor))
    HP: 43 (5d10+15)
    Speed: 50 ft.

    Force Points: 13

    Attributes:
    STR 20 (+5), DEX 16 (+3), CON 16 (+3), INT 10 (+0), WIS 14 (+2), CHA 12 (+1)

    Saves: STR +9, DEX +7, WIS +6

    Skills: Perception +6, Survival +6, Insight +4, Use the Force +6

    Languages: Understands Basic, Telepathy (Force)

    Traits:
    Force-Guided Movement. Difficult terrain does not cost the Loth-Wolf extra movement. As a bonus action, it may move up to half its speed without provoking opportunity attacks.
    Mystic Passage. Once per Short Rest, the Loth-Wolf may instantly teleport itself and up to two willing creatures it touches to an unoccupied space it can sense within 300 ft. This movement ignores terrain and line of sight.
    Loth Force Telepathy. The Loth-wolf can communicate telepathically with any creature it can see within 60 ft that understands at least one language. This communication conveys emotions, intent, and brief concepts rather than detailed speech. The Loth-wolf often uses this ability to warn, guide, or judge creatures before resorting to violence.
    Loth Lullaby (1/Short Rest). Once per Short Rest, the Loth-wolf can focus the Force into a calming resonance. One creature within 30 ft that can hear or sense the Loth-wolf must succeed on a DC 14 Wisdom saving throw or fall unconscious for 1 minute. The effect ends early if the creature takes damage or another creature uses an action to wake it.

    Actions:
    Bite (Melee Weapon Attack) : +7 to hit, range/reach 5 ft, one target. Hit: 11 (1d10+6) kinetic damage.

    Force Powers: Force Sense, Force Jump, Force Speed

    Loth-Wolf in Play

    A Loth-wolf avoids combat whenever possible. It uses Force Sense, Insight, and telepathic communication to assess a group’s intentions before revealing itself, often attempting to guide, warn, or redirect intruders rather than confront them directly.

    If conflict becomes unavoidable, the Loth-wolf acts decisively and with overwhelming control. It typically opens by neutralizing the most aggressive or dangerous threat using Loth Lullaby or other Force-based incapacitation, followed by rapid repositioning through Mystic Passage. Its goal is to end hostilities immediately, not to trade blows.

    In combat, the Loth-wolf strikes only when necessary, relying on superior mobility, Force-enhanced strength, and hit-and-fade tactics. It uses Force-Guided Movement to control distance, protect allies, or remove vulnerable creatures from harm’s way rather than pursue kills.

    Once its objective is achieved—protecting a site, guiding the party, or halting a threat—the Loth-wolf disengages instantly. It does not chase fleeing enemies, nor does it fight to the death. A confrontation with a Loth-wolf should feel brief, humbling, and unforgettable, reinforcing that the party has encountered a will of the Force itself, not merely a powerful beast.

    Adventure Hooks Featuring Loth-Wolf

    To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.