Vornskrs are ferocious, four-legged predators native to dense forests and wild regions where the Force runs strong. With a low, muscular build, oversized claws, and a long venomous tail, they are built for relentless pursuit and brutal close-quarters combat rather than subtlety or patience.
Unlike simple beasts, Vornskrs hunt with aggressive coordination and frightening persistence. They slash rapidly to overwhelm defenses, then lash out with their poisoned tails to weaken prey that tries to stand its ground. Their venom does not kill instantly—it breaks resistance, saps strength, and ensures that escape only delays the inevitable.
Vornskrs are infamous for their unnatural ability to sense and react to Force users, making them feared guardians, hunting beasts, and shock predators in regions steeped in the Force. Where they roam, even experienced warriors learn quickly that hesitation is punished.
A lone Vornskr is dangerous. A pack is a death sentence unless dealt with decisively.
Wildlife encounters in SWURPG hit different than firefights. Vornskr Beast doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.
Recommended Level Range: 5–9 | Difficulty Rating (DR): 3
Difficulty Rating (DR): 3
Type (Size): Beast (Medium)
Initiative: +8
AC: 14 (Dense Hide (natural armor))
HP: 53 (7d8+21)
Speed: 40 ft.
Attributes:
STR 16 (+3), DEX 18 (+4), CON 16 (+3), INT 6 (-2), WIS 14 (+2), CHA 8 (-1)
Saves: DEX +7, WIS +5
Skills: Perception +6, Stealth +7, Survival +6
Traits:
Force Scent. The Vornskr can sense the presence and approximate direction of Force-sensitive creatures within 300 ft, even through walls or terrain. A creature using the Force within this range is automatically detected.
Force Hunter. The Vornskr has advantage on attack rolls against creatures that have Force Points or have used a Force power since the end of the Vornskr’s last turn.
Pack Coordination. While at least one allied Vornskr is within 10 ft of the same target, the Vornskr gains a +1 bonus to attack rolls and saving throws.
Unnerving Presence. Creatures within 10 ft of the Vornskr have disadvantage on Constitution saving throws made to maintain concentration or focus on Force powers.
Rapid Claws. The Vornskr may make a Claws attack with a −2 penalty to the attack roll. If the attack hits, it deals an additional 5 (1d8) slashing damage.
Actions:
Bite
(Melee Weapon Attack)
: +7 to hit,
range/reach 5 ft,
one target.
Hit: 10 (1d12+3) kinetic damage.
Claws
(Melee Weapon Attack)
: +8 to hit,
range/reach 5 ft,
one target.
Hit: 9 (1d8+4) slashing damage.
Poisoned Tail
(Melee Weapon Attack)
: +8 to hit,
range/reach 10 ft,
one target.
Hit: 7 (1d6+4) piercing damage.
The target must succeed on a DC 14 Constitution saving throw or become Poisoned for up to 3 rounds. While Poisoned this way, the target takes 4 (1d6) poison damage at the start of each of its turns. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.
Vornskrs fight aggressively and without hesitation. They open combat by closing distance quickly, using Rapid Claws to shred defenses and apply pressure early, even at the cost of accuracy. Once a target is wounded or isolated, the Vornskr follows with its Poisoned Tail to inflict lingering damage and force the party into difficult decisions.
When hunting in packs, Vornskrs focus on a single target at a time, stacking attacks and relying on Pack Hunter to maintain offensive momentum and resist fear effects. One Vornskr will engage head-on while others circle to strike flanks or punish retreat.
Vornskrs do not disengage easily. They pursue wounded prey relentlessly, trusting their poison to finish the job if the target escapes immediate reach. If faced with overwhelming ranged fire or terrain that denies mobility, a Vornskr will retreat briefly—only to reposition and strike again from a better angle.
These creatures are at their most dangerous when the party hesitates. Swift, coordinated action is the only reliable way to survive a Vornskr encounter.
To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.