Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Nihil Cloud – Hunter

    Nihil Cloud – Hunter enemy for SWURPG Nihil Cloud Hunters are the storm’s trackers — cold-eyed specialists who don’t measure success by bodies on the ground, but by who falls first. In the chaos of smoke, screaming civilians, and scattering defenders, Hunters identify a single target and turn the entire raid into a personal hunt. Medics, pilots, officers, Force users — anyone whose removal will fracture resistance becomes prey.

    Hunters thrive in war cloud gas and broken sightlines. To them, poison haze isn’t a terror weapon — it’s a tool for isolation. They move deliberately through obscured ground, guiding the fight so their mark is forced to flee, stumble, or expose themselves. Their spiked armor and sealed masks make closing distance a painful mistake, reinforcing the Hunter’s role as a predator who decides when the kill happens.

    In SWURPG, Nihil Cloud – Hunter units should feel like fast violence with a plan: ambush angles, intimidation, and ruthless target selection. They’re strongest when they can reposition, isolate a victim, and disengage before the heroes can stabilize. Use terrain, smoke, and flanking routes to make the encounter feel like a raid — not a stand-up fight.

    Recommended Level Range: 3–7  |  Difficulty Rating (DR): 1.5

    Nihil Cloud – Hunter Stat Block (SWURPG)

    Nihil Cloud – Hunter

    Difficulty Rating (DR): 1.5
    Type (Size): Humanoid (Nihil) (Medium)

    Initiative: +4
    AC: 14 (Spiked Armor (+2 AC))
    HP: 27 (5d8+5)
    Speed: 30 ft.

    Attributes:
    STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

    Saves: DEX +4, WIS +3

    Skills: Perception +5, Stealth +4, Survival +3, Intimidation +2

    Languages: Basic

    Equipment: Blaster Rifle, Vibrodagger, Spiked Armor, Gas Grenade (War Cloud Gas), Nihil mask with reinforced filters, 100 Credits

    Traits:
    Spiked Armor. When a creature attempts to grapple the Nihil or is grappled by it, the creature takes 1d4 kinetic damage from the armor’s spikes.
    Gas Mask Filters. The Nihil has Advantage on saving throws against poison effects and is immune to its own War Cloud Gas.
    Storm Discipline. The Nihil has Advantage on saving throws against being Frightened while it can see an allied Nihil within 30 ft.
    Marked Prey (2/Short Rest). Twice per Short Rest, as a Bonus Action, the Nihil marks one creature it can see within 60 ft until the end of its next turn. The Nihil gains a +2 bonus to attack rolls against the marked target.
    Finish the Wounded (2/Short Rest). Twice per Short Rest, when the Nihil hits a creature that has lost half of it's HP or more, it deals an extra 3 (1d6) damage.

    Actions:
    Blaster Rifle (Ranged) : +4 to hit, range/reach 100 ft, One target. Hit: 7 (2d6) energy damage
    Vibrodagger (Melee) : +4 to hit, range/reach 5 ft, One target. Hit: 7 (2d4+2) kinetic damage
    Gas Grenade (Area) range/reach 30 ft, Creatures in the area. Area: 10-ft radius cloud. Hit: —
    Each creature in the cloud must succeed on a DC 12 CON save or take 7 (2d6) poison damage and be Choked until the end of its next turn (Disadvantage on attack rolls). On a success, the creature takes half damage and is not Choked. The cloud is heavily obscured and lasts 2 rounds.

    Nihil Cloud – Hunter in Play

    A Cloud Hunter opens an engagement by marking a high-value target and shaping the battlefield around that choice. They deploy war cloud gas to split the party, then reposition to maintain pressure on the marked creature while punishing allies who try to intervene.

    Hunters prioritize wounded or panicking enemies, switching targets only after their mark is down or fully isolated. If threatened in melee, they use spiked armor, quick strikes, and gas coverage to disengage rather than stand their ground. Hunters retreat only when the raid objective is complete — or when a Storm arrives to finish what they started.

    Adventure Hooks Featuring Nihil Cloud – Hunter

    To explore more Nihil enemies, return to the Nihil Forces index and expand your roster with additional raiders, specialists, and strike leaders.