Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Nihil Cloud – Suppressor

    Nihil Cloud – Suppressor enemy for SWURPG Nihil Cloud Suppressors are the storm’s second breath — disciplined marauders who turn open ground into a death sentence. Where Strikes harass and scatter, Suppressors establish control, planting themselves at chokepoints and flooding the battlefield with suppressive fire and choking blue-grey war cloud gas. Their presence signals escalation; once a Suppressor takes position, movement becomes costly and hesitation becomes deadly.

    The Nihil’s feared chemical tactics are most closely associated with these units. War cloud gas burns the lungs, clouds vision, and fractures coordination, allowing the Suppressor to dominate space while Strikes surge through the gaps. Behind spiked armor and sealed masks, Suppressors advance slowly and deliberately, confident that the battlefield itself is now their weapon.

    In SWURPG, Nihil Cloud – Suppressor units should feel like fast violence with a plan: ambush angles, intimidation, and ruthless target selection. They’re strongest when they can reposition, isolate a victim, and disengage before the heroes can stabilize. Use terrain, smoke, and flanking routes to make the encounter feel like a raid — not a stand-up fight.

    Recommended Level Range: 2–6  |  Difficulty Rating (DR): 1

    Nihil Cloud – Suppressor Stat Block (SWURPG)

    Nihil Cloud – Suppressor

    Difficulty Rating (DR): 1
    Type (Size): Humanoid (Nihil) (Medium)

    Initiative: +4
    AC: 14 (Spiked Armor (+2 AC))
    HP: 22 (4d8+4)
    Speed: 30 ft.

    Attributes:
    STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

    Saves: DEX +4, WIS +3

    Skills: Perception +3, Intimidation +2

    Languages: Basic

    Equipment: Concussion Rifle, Spiked Armor, Gas Grenade (War Cloud Gas), Nihil mask with reinforced filters, 100 Credits

    Traits:
    Spiked Armor. When a creature attempts to grapple the Nihil or is grappled by it, the creature takes 1d4 kinetic damage from the armor’s spikes.
    Gas Mask Filters. The Nihil has Advantage on saving throws against poison effects and is immune to its own War Cloud Gas.
    Storm Discipline. The Nihil has Advantage on saving throws against being Frightened while it can see an allied Nihil within 30 ft.
    Suppressive Advance. When the Nihil hits a creature with a ranged weapon attack, that creature has Disadvantage on opportunity attacks until the start of the Nihil’s next turn.

    Actions:
    Concussion Rifle (Ranged) : +4 to hit, range/reach 50 ft, One target. Hit: 6 (1d10) kinetic damage
    If the target is Large or smaller, it must succeed on a DC 12 STR saving throw or be knocked prone.
    Gas Grenade (Area) range/reach 30 ft, Creatures in the area. Area: 10-ft radius cloud. Hit: —
    Each creature in the cloud must succeed on a DC 12 CON save or take 7 (2d6) poison damage and be Choked until the end of its next turn (Disadvantage on attack rolls). On a success, the creature takes half damage and is not Choked. The cloud is heavily obscured and lasts 2 rounds.

    Nihil Cloud – Suppressor in Play

    Suppressors are best used as battlefield anchors. They immediately target chokepoints, corridors, or open lanes, deploying war cloud gas to break formations and deny safe movement. Once gas is active, they rely on ranged fire to punish enemies forced into the open while Strikes exploit the confusion.

    In close quarters, Suppressors use their spiked armor and vibroblades to shove enemies back into hazardous zones rather than stand toe-to-toe. They rarely pursue fleeing targets, instead holding ground and reshaping the fight until Storm units or reinforcements arrive.

    Adventure Hooks Featuring Nihil Cloud – Suppressor

    To explore more Nihil enemies, return to the Nihil Forces index and expand your roster with additional raiders, specialists, and strike leaders.