Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Nihil Cloud – Saboteur

    Nihil Cloud – Saboteur enemy for SWURPG Nihil Cloud Saboteurs are the storm’s engineers — the ones who make sure escape routes don’t stay safe for long. Where Hunters isolate prey and Suppressors dominate space, Saboteurs reshape the battlefield itself, turning corridors, gantries, and streets into layered kill zones that punish movement and hesitation alike.

    To a Saboteur, every fight is temporary and every location is expendable. They rig doors to explode, supports to collapse, and walkways to give way at the worst possible moment. Their work ensures that once the Nihil commit to a raid, the defenders are forced to choose between standing their ground or running straight into disaster.

    In SWURPG, Nihil Cloud – Saboteur units should feel like fast violence with a plan: ambush angles, intimidation, and ruthless target selection. They’re strongest when they can reposition, isolate a victim, and disengage before the heroes can stabilize. Use terrain, smoke, and flanking routes to make the encounter feel like a raid — not a stand-up fight.

    Recommended Level Range: 4–8  |  Difficulty Rating (DR): 2

    Nihil Cloud – Saboteur Stat Block (SWURPG)

    Nihil Cloud – Saboteur

    Difficulty Rating (DR): 2
    Type (Size): Humanoid (Nihil) (Medium)

    Initiative: +5
    AC: 14 (Spiked Armor (+2 AC))
    HP: 31 (6d8+6)
    Speed: 30 ft.

    Attributes:
    STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 14 (+2), WIS 12 (+1), CHA 9 (-1)

    Saves: DEX +4, INT +4

    Skills: Mechanics +6, Investigation +4, Perception +3, Stealth +4

    Languages: Basic

    Equipment: Modified Blaster Pistol (+1 Damage), Spiked Armor, Gas Grenade (War Cloud Gas), Nihil Detonite (3d6), Nihil mask with reinforced filters, 100 Credits

    Traits:
    Spiked Armor. When a creature attempts to grapple the Nihil or is grappled by it, the creature takes 1d4 kinetic damage from the armor’s spikes.
    Gas Mask Filters. The Nihil has Advantage on saving throws against poison effects and is immune to its own War Cloud Gas.
    Storm Discipline. The Nihil has Advantage on saving throws against being Frightened while it can see an allied Nihil within 30 ft.
    Rigged Ground. The Nihil can rig a space, doorway, or narrow passage within 5 ft as a Bonus Action, placing a Detonite charge. The first creature to enter or leave the space must succeed on a DC 13 DEX saving throw or take 11 (3d6) kinetic damage and be knocked prone. A creature can spot the charge with a successful DC 13 Investigation or Perception check. This ability consumes one Detonite charge.
    Punish Retreat. When a creature within 30 ft takes the Disengage action or leaves the Nihil’s reach, the Nihil can use its Reaction to make one weapon attack against that creature with a +2 bonus to the attack roll.
    Rapid Shot. When the Nihil makes a ranged weapon attack, it may take a –2 penalty to the attack roll. If the attack hits, it deals one additional damage die of the weapon’s normal damage type.

    Actions:
    Modified Blaster Pistol (Ranged) : +5 to hit, range/reach 100 ft, One target. Hit: 7 (1d10+1) energy damage
    Gas Grenade (Area) range/reach 30 ft, Creatures in the area. Area: 10-ft radius cloud. Hit: —
    Each creature in the cloud must succeed on a DC 13 CON save or take 7 (2d6) poison damage and be Choked until the end of its next turn (Disadvantage on attack rolls). On a success, the creature takes half damage and is not Choked. The cloud is heavily obscured and lasts 2 rounds.

    Nihil Cloud – Saboteur in Play

    Cloud Saboteurs prepare the battlefield the moment a raid begins, planting charges along retreat paths, chokepoints, and likely avenues of pursuit. They prefer to let others draw attention while they watch for movement, triggering traps when enemies reposition, disengage, or flee.

    Saboteurs rarely chase targets. Instead, they punish motion — collapsing cover, detonating charges behind retreating foes, and sealing exits to herd enemies into gas-filled zones. When pressured directly, they retreat through pre-rigged routes, leaving explosions and falling debris in their wake as Storm units move in to capitalize on the chaos.

    Adventure Hooks Featuring Nihil Cloud – Saboteur

    To explore more Nihil enemies, return to the Nihil Forces index and expand your roster with additional raiders, specialists, and strike leaders.