Nihil Strike Cutthroats are predators who thrive in the moments after panic takes hold. Where skirmishers break formations and scatter defenders, cutthroats move in close — blades drawn, masks pressed inches from their victims’ faces. They are not the strongest or most disciplined of the Nihil, but they are among the most feared, reveling in isolation, fear, and the knowledge that no one is coming to help.
Cutthroats prefer enclosed spaces: corridors, alleyways, cargo holds, and smoke-choked interiors where escape is limited and screams carry. Among the Nihil, they earn reputation through personal kills, captured prisoners, and trophies taken from fallen foes. Many aspire to rise to Cloud status, and every encounter is treated as a test — not of loyalty, but of ruthlessness.
In SWURPG, Nihil Strike – Cutthroat units should feel like fast violence with a plan: ambush angles, intimidation, and ruthless target selection. They’re strongest when they can reposition, isolate a victim, and disengage before the heroes can stabilize. Use terrain, smoke, and flanking routes to make the encounter feel like a raid — not a stand-up fight.
Recommended Level Range: 1–3 | Difficulty Rating (DR): 0.5
Difficulty Rating (DR): 0.5
Type (Size): Humanoid (Nihil) (Medium)
Initiative: +2
AC: 12 (Half-Vest (+2 AC))
HP: 17 (3d8+3)
Speed: 30 ft.
Attributes:
STR 14 (+2), DEX 10 (+0), CON 12 (+1), INT 8 (-1), WIS 10 (+0), CHA 9 (-1)
Saves: STR +4, DEX +4
Skills: Athletics +5, Intimidation +3
Languages: Basic
Equipment: Short Sword, Nihil mask with filter, Half-Vest, 50 Credits
Traits:
Dirty Fighter. Once per turn on a hit, the cutthroat may force the target to succeed on a DC 12 STR save or be knocked prone.
Actions:
Short Sword
(Melee)
: +4 to hit,
range/reach 5 ft,
one target.
Hit: 6 (1d6+2) slashing damage
Cutthroats actively hunt isolated or wounded targets, splitting off from the main fight to stalk prey through tight terrain. They use brute force and dirty techniques to knock enemies off their feet, drag them away from allies, or finish them quickly before moving on to the next victim.
Unlike skirmishers, cutthroats rarely retreat once engaged. They press attacks relentlessly until the target is down or resistance becomes overwhelming. When Clouds or Storms are present, cutthroats may attempt captures rather than kills, delivering prisoners for interrogation, punishment, or public execution in the Great Hall.
To explore more Nihil enemies, return to the Nihil Forces index and expand your roster with additional raiders, specialists, and strike leaders.