Nihil Strike Skirmishers are the first lightning of a Nihil raid — the crack of thunder before the storm breaks. Drawn from the newest and most desperate members of the marauder ranks, skirmishers are eager, reckless, and violently ambitious. They race ahead of the main force, masks flashing through smoke and debris, firing wildly not to win the fight but to shatter order and confidence.
To those who survive an encounter, skirmishers feel less like soldiers and more like a living warning. They appear suddenly, strike fast, and vanish just as quickly, leaving behind confusion, fires, and the certainty that something far worse is coming. Among the Nihil, a skirmisher’s worth is measured not by survival, but by how much chaos they leave in their wake — and whether their actions earn them a chance to rise to Cloud status.
In SWURPG, Nihil Strike – Skirmisher units should feel like fast violence with a plan: ambush angles, intimidation, and ruthless target selection. They’re strongest when they can reposition, isolate a victim, and disengage before the heroes can stabilize. Use terrain, smoke, and flanking routes to make the encounter feel like a raid — not a stand-up fight.
Recommended Level Range: 1-2 | Difficulty Rating (DR): 0.25
Difficulty Rating (DR): 0.25
Type (Size): Humanoid (Nihil) (Medium)
Initiative: +3
AC: 13 (Half-Vest (+1 AC))
HP: 11 (2d8+2)
Speed: 30 ft.
Attributes:
STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 8 (-1), WIS 10 (+0), CHA 9 (-1)
Saves: DEX +4
Skills: Acrobatics +4, Stealth +4
Languages: Basic
Equipment: Blaster Pistol, Nihil mask with filter, Half-Vest, 50 Credits
Traits:
Hit and Scatter. If the Skirmisher moves at least 10 ft before making an attack on its turn, it deals +2 kinetic damage on a hit.
Actions:
Blaster Pistol
(Ranged)
: +4 to hit,
range/reach 60 ft,
One target.
Hit: 6 (1d10) energy damage
Skirmishers attack in loose, overlapping packs, prioritizing speed and disruption over coordination. They rush into exposed positions, flank aggressively, and fire on the move, forcing enemies out of cover and into unfavorable terrain. Their goal is not to hold ground, but to break formations, draw defenders away from objectives, and create openings for Clouds and Storms.
When resistance stiffens, skirmishers scatter rather than stand their ground, retreating through smoke, fire, or narrow passages. However, if a Cloud or Storm is present — watching, judging, or promising advancement — skirmishers may fight with reckless ferocity, throwing themselves into danger in hopes of proving their worth.
To explore more Nihil enemies, return to the Nihil Forces index and expand your roster with additional raiders, specialists, and strike leaders.