SWURPG
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Boma

DR 2

Beast · Large·Recommended levels: 3-5

AC
15(Thick Plated Hide (natural armor))
HP
49(5d10+20)
Speed
30 ft
Initiative
+2

Abilities

STR
20
+5
DEX
8
-1
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Saves

  • STR +7
  • CON +5

Skills

  • Perception +4

Languages

Traits

Ramming Charge

If the Boma moves at least 20 ft straight toward a creature and then hits it with a Slam attack on the same turn, the Slam deals an extra 7 (2d6) kinetic damage and the target must succeed on a DC 14 Strength saving throw or be knocked Prone.

Keen Scent

The Boma has advantage on Perception checks that rely on scent.

Toughness

The Boma gains an additional 10 hit points.

Actions

BiteMelee Weapon Attack
To hit
+8
Range
5 ft
Target
one target
Hit
10 (1d10+4) kinetic damage
SlamMelee Weapon Attack
To hit
+8
Range
5 ft
Target
one target
Hit
9 (1d8+4) bludgeoning damage

Lore

Bomas are massive, horned herbivores whose sheer size and aggression make them among the most dangerous wildlife encountered on frontier worlds. Standing as tall as a speeder and protected by thick, layered hide, a Boma is less an animal and more a moving wall of muscle and bone.

Though not predators, Bomas are fiercely territorial and respond to perceived threats with explosive violence. When agitated, a Boma lowers its head and charges, crushing obstacles, scattering enemies, and leaving devastation in its wake. Blaster fire and pain often only enrage it further.

Settlements built near Boma grazing grounds learn quickly to reinforce walls and keep clear evacuation routes. A startled Boma can flatten structures, overturn speeders, and turn a peaceful area into a battlefield in seconds.

In Play

Bomas open combat with Ramming Charge, attempting to knock targets prone and scatter tightly grouped enemies. They focus on the largest or closest threat, smashing through cover and obstacles rather than maneuvering around them.

Once engaged, a Boma continues to press forward, trampling prone enemies and forcing the party to reposition constantly. It does not retreat unless driven off by overwhelming force or redirected by environmental factors such as loud noise, fire, or terrain hazards. A Boma fight should feel chaotic, loud, and destructive, with the battlefield changing as the creature barrels through it.

Adventure Hooks

  1. Rampage Through the FieldsA farming settlement is threatened by a Boma that has been driven into a frenzy by illegal mining operations nearby.
  2. Broken ContainmentA captured Boma escapes from a transport during a storm, tearing through a spaceport district as security struggles to contain it.
  3. The Sacred BeastLocal inhabitants revere a Boma as a sacred guardian. When it becomes violent, the party must stop it without killing it—or face serious consequences.