SWURPG
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Nexu

DR 1.5

Beast · Medium·Recommended levels: 2-4

AC
15(Sinewy Hide (natural armor))
HP
23(3d8+9)
Speed
40 ft
Initiative
+6

Abilities

STR
16
+3
DEX
18
+4
CON
16
+3
INT
3
-4
WIS
12
+1
CHA
8
-1

Saves

  • DEX +6
  • CON +5

Skills

  • Perception +4
  • Stealth +6
  • Athletics +5

Languages

Traits

Predator Reflexes

The Nexu has advantage on Initiative rolls.

Pounce

As an Action, the Nexu can leap at a creature within 15 ft. The target must succeed on a DC 14 Strength or Dexterity saving throw (target’s choice) or be knocked Prone. If the target is knocked Prone, the Nexu can make one Bite attack against it as a bonus action.

Pack Hunter

The Nexu gains a +1 bonus to attack rolls while at least one allied Nexu is within 5 ft of its target. In addition, the Nexu gains a +1 bonus on saving throws against being Frightened while it is within 10 ft of at least one allied Nexu.

Actions

ClawMelee Weapon Attack
To hit
+6
Range
5 ft
Target
one target
Hit
8 (1d6+4) slashing damage
BiteMelee Weapon Attack
To hit
+5
Range
5 ft
Target
one target
Hit
8 (1d8+3) kinetic damage

Lore

Nexu are sleek, muscle-dense predators bred and traded across the galaxy as exotic attack beasts. Built for speed and violence, they combine feline agility with a brutal, forward-driving hunting style that makes them terrifying in close quarters. Their bodies are covered in sinewy hide and ridged spines, and their movements are unnervingly precise—like a creature that never wastes a step.

Nexu are most infamous for their use in gladiatorial arenas, where handlers unleash them as living hazards that force combatants to keep moving. In the wild, they thrive as ambush hunters, using vertical terrain, ruins, and dense brush to close distance before prey can react. They do not posture or warn—when a Nexu commits, it hits fast and keeps pressure until the target falls.

A lone Nexu is dangerous. Two or more become a coordinated nightmare. They instinctively flank, drive prey off balance, and strike the moment an ally creates an opening. Their hunting confidence grows in a pack, making them harder to intimidate and more willing to commit to risky lunges that would be reckless alone.

In Play

Nexu fights should feel like speed, angles, and sudden commitment. They use climb and high movement to take flanking routes, forcing ranged characters to reposition while threatening isolated targets.

The Nexu’s signature play is Pounce: it closes quickly, attempts to knock a target Prone, then follows with a bonus Bite to punish anyone caught off balance. In packs, Nexu coordinate naturally—one pressures from the front while another circles to trigger Pack Hunter bonuses and collapse the target’s options.

Nexu are not built to trade hits. If focused by multiple attackers, they disengage by sprinting or climbing to reset angles, then re-enter when the party spreads out. Use them in arenas, ruins, jungle paths, or ship interiors with multiple levels to maximize their mobility and predatory feel.

Adventure Hooks

  1. Arena BreakoutA transport carrying exotic beasts crashes near a settlement. The handlers are dead, the cages are open, and a pair of Nexu begin hunting anything that moves.
  2. Syndicate Trophy BeastA crime boss keeps a Nexu pack as status symbols and ‘security.’ The party must infiltrate the compound without triggering the beasts’ hunting instincts.
  3. Hunt in the RuinsScavengers disappear in an ancient ruin complex. The Nexu aren’t guarding treasure—they’ve claimed the site as a hunting ground.