Vornskr Beast
DR 3Beast · Medium·Recommended levels: 5-9
Abilities
Saves
- DEX +7
- WIS +5
Skills
- Perception +6
- Stealth +7
- Survival +6
Languages
- —
Traits
The Vornskr can sense the presence and approximate direction of Force-sensitive creatures within 300 ft, even through walls or terrain. A creature using the Force within this range is automatically detected.
The Vornskr has advantage on attack rolls against creatures that have Force Points or have used a Force power since the end of the Vornskr’s last turn.
While at least one allied Vornskr is within 10 ft of the same target, the Vornskr gains a +1 bonus to attack rolls and saving throws.
Creatures within 10 ft of the Vornskr have disadvantage on Constitution saving throws made to maintain concentration or focus on Force powers.
The Vornskr may make a Claws attack with a −2 penalty to the attack roll. If the attack hits, it deals an additional 5 (1d8) slashing damage.
Actions
Lore
Vornskrs are ferocious, four-legged predators native to dense forests and wild regions where the Force runs strong. With a low, muscular build, oversized claws, and a long venomous tail, they are built for relentless pursuit and brutal close-quarters combat rather than subtlety or patience.
Unlike simple beasts, Vornskrs hunt with aggressive coordination and frightening persistence. They slash rapidly to overwhelm defenses, then lash out with their poisoned tails to weaken prey that tries to stand its ground. Their venom does not kill instantly—it breaks resistance, saps strength, and ensures that escape only delays the inevitable.
Vornskrs are infamous for their unnatural ability to sense and react to Force users, making them feared guardians, hunting beasts, and shock predators in regions steeped in the Force. Where they roam, even experienced warriors learn quickly that hesitation is punished.
A lone Vornskr is dangerous. A pack is a death sentence unless dealt with decisively.
In Play
Vornskrs fight aggressively and without hesitation. They open combat by closing distance quickly, using Rapid Claws to shred defenses and apply pressure early, even at the cost of accuracy. Once a target is wounded or isolated, the Vornskr follows with its Poisoned Tail to inflict lingering damage and force the party into difficult decisions.
When hunting in packs, Vornskrs focus on a single target at a time, stacking attacks and relying on Pack Hunter to maintain offensive momentum and resist fear effects. One Vornskr will engage head-on while others circle to strike flanks or punish retreat.
Vornskrs do not disengage easily. They pursue wounded prey relentlessly, trusting their poison to finish the job if the target escapes immediate reach. If faced with overwhelming ranged fire or terrain that denies mobility, a Vornskr will retreat briefly—only to reposition and strike again from a better angle.
These creatures are at their most dangerous when the party hesitates. Swift, coordinated action is the only reliable way to survive a Vornskr encounter.
Adventure Hooks
- The Force Goes Silent — A Force-sensitive NPC vanishes in the wilderness. Tracking signs show clawed footprints that never lose the trail—even across bare stone.
- Myrkr Relic Run — An expedition to Myrkr goes wrong when the party realizes they are being stalked by multiple Vornskr drawn to their Force users.
- Hunter Becomes Hunted — A bounty meant to lure Jedi into a trap instead attracts something far worse—the Vornskr have arrived first.