SWURPG
Gotra IG-86 Enforcer

Gotra IG-86 Enforcer

TR 4

Droid · Medium·Recommended levels: 5-7

AC
16(IG-86 Reflective Plating (mirror-finish composite + reflex coating))
HP
39(6d10+6)
Speed
35 ft
Initiative
+6

Abilities

STR
12
+1
DEX
18
+4
INT
14
+2
WIS
14
+2
CHA
6
-2

Saves

  • DEX +7
  • INT +5
  • WIS +5

Skills

  • Acrobatics +7
  • Perception +5
  • Stealth +7
  • Knowledge: Tactics +5

Languages

  • Binary
  • Basic

Equipment

Twin DC-15s carbinesVibroknifeTargeting computer suite

Traits

Ion Vulnerability

The IG-86 has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 14 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.

Multiattack

The IG-86 makes three attacks on its turn. It can split these between its two DC-15s carbines and its vibroknife in any combination (e.g., 2 carbine + 1 knife, or 3 carbine, or 2 knife + 1 carbine if engaged in melee).

Targeting Computer

Once per turn, the IG-86 may reroll one of its attack rolls and must use the second result. The targeting computer reads ballistic trajectories and recommends the recompute when the initial shot reads as low-probability.

Reflex Subroutines

When a creature within 30 feet of the IG-86 ends its movement within the IG-86's line of sight, the IG-86 may use its Reaction to make one ranged attack against that creature with one of its carbines.

Actions

DC-15s CarbineRanged Weapon Attack
To hit
+7
Range
60 ft
Target
one target
Hit
8 (1d8+4) energy damage
VibroknifeMelee Weapon Attack
To hit
+7
Range
5 ft
Target
one target
Hit
7 (1d6+4) piercing damage plus 2 (1d4) energy damage

Lore

The IG-86 series of assassin droid predates the IG-100 MagnaGuard by roughly a decade in canon timeline. Where the IG-100 was designed as a Sith-allied elite bodyguard (cortosis plating, electrostaff, dedicated lightsaber-resistance modifications), the IG-86 was designed as a contract killer — fast, ranged, professional, and indistinguishable in a crowd. The IG-86 was sold openly to anyone with the credits during the late Republic era and changed hands extensively during the Clone Wars. By the time the Droid Gotra acquired its current stock of IG-86 chassis, the model was decades out of factory production but still operationally competitive.

The Droid Gotra acquires IG-86 chassis through the same gray-market channels the Hutt clans use — typically stolen from corporate security inventories or recovered from Clone Wars-era battlefields and refurbished by Gotra mechanics. The chassis is otherwise minimally modified; the IG-86's factory-spec capability set is already suited to the work the Gotra needs it to do. The Gotra adds network connectivity (so the IG-86 reads the Battle Network buff from a nearby Tactical Coordinator) and gang livery, but the targeting computer, the dual-carbine setup, and the assassin programming come straight from the factory.

In canon, IG-86 units appeared throughout *The Clone Wars* series and across both eras of expanded-universe material as the default contract-killer droid for the galactic underworld. *(Assumption: the Gotra-specific gray-market acquisition pattern is consistent with on-screen behavior and the broader IG-series criminal-association lore, but is not explicitly enumerated in canon.)*

For SWURPG encounters, the IG-86 Enforcer is the **damage dealer** the Gotra brings when the job is killing, not intimidation or property destruction. Drop it as the squad's high-damage threat — paired with a Wrecking Crew front line, a Tactical Coordinator's buff, and a Knee-Breaker's grapple/restraint to fix the party in place while the IG-86 cuts them down. A solo IG-86 is an L5-7 party-level fight; an IG-86 in a full Gotra squad is the elite-encounter tier.

In Play

The IG-86 fights at range. It positions itself 30-50 ft from the party, behind partial cover when available, and uses Multiattack + Targeting Computer + Reflex Subroutines to apply consistent high-damage pressure across the round. It actively avoids melee — its vibroknife is fallback equipment, not preferred. If a party member closes to melee range, the IG-86 disengages and repositions rather than fighting it out.

At the table, play the IG-86 as **professional and unbothered**. It doesn't taunt, doesn't gloat, doesn't celebrate kills. It picks a target, applies its attacks until the target drops or moves out of optimal range, then picks the next target. Its threat is its consistency — it's not a burst-damage assassin (those are organic assassins). It's a steady stream of moderately heavy attacks that adds up across the round. Reward the party for closing range to disrupt its preferred engagement distance, and reward them again for stripping its targeting computer with a slicer Action.

Adventure Hooks

  1. Contract KillerAn IG-86 Enforcer has been hired through the Gotra to kill a Republic Senate aide on Coruscant. The hit is scheduled for 36 hours from now. The party has been hired by the aide's office to either: (a) eliminate the IG-86 before the hit, or (b) trace the contract back to the Senator who paid for it.
  2. The Refurbishment WorkshopA Gotra mechanic is currently refurbishing 4 freshly-acquired IG-86 chassis in a Nar Shaddaa workshop. The party is hired by Crymorah to seize the workshop and the chassis before the Gotra delivers them. The IG-86s are partially functional — the targeting computers are online, but the multiattack subroutines aren't yet linked.
  3. Twin ShadowsTwo IG-86 Enforcers are stalking the party through Coruscant's lower levels. They've been hired by an enemy the party made earlier in the campaign. Every time the party stops to rest, the IG-86s try to close to ambush range. Every time the party moves, the IG-86s shadow. The hunt continues until the IG-86s are destroyed or the contract is cancelled at its source.