SWURPG
Gotra Mob Runner

Gotra Mob Runner

TR 0.5

Droid · Medium·Recommended levels: 1-2

AC
12(Salvaged B1 Plating (criminal repaint over Separatist composite))
HP
9(2d8)
Speed
30 ft
Initiative
+2

Abilities

STR
10
+0
DEX
10
+0
INT
6
-2
WIS
10
+0
CHA
6
-2

Saves

  • DEX +2
  • WIS +2

Skills

  • Perception +2

Languages

  • Binary

Equipment

Salvaged E-5 blaster rifle (cartel-modified)

Traits

Ion Vulnerability

The Mob Runner has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 11 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.

Collective-AI Link

The Mob Runner's onboard targeting AI has been stripped out and replaced with a low-bandwidth uplink to the Gotra Overlord (or, if no Overlord is present, to the highest-CHA Droid Gotra unit on the field). While the linked unit is within 60 feet, the Mob Runner gains a +1 bonus to attack rolls. If that unit drops, the Mob Runner has Disadvantage on attack rolls until a new uplink establishes (start of its next turn).

Expendable Frame

The Gotra cuts corners on tactical-flexibility programming. The Mob Runner has Disadvantage on saving throws against effects that cause it to be Frightened, Shaken, or Forced to Retreat. It also has Disadvantage on Insight checks — it can't read social cues even when the situation demands it.

Actions

Salvaged E-5 Blaster RifleRanged Weapon Attack
To hit
+2
Range
80 ft
Target
one target
Hit
5 (1d8+1) energy damage

Lore

**Differentiation vs catalog B1 Battle Droid.** A Mob Runner is a B1 chassis that the Droid Gotra has stripped of its autonomous targeting AI, its tactical-chatter routines, and most of its independent decision-making capability. In their place: a tight, low-bandwidth network uplink to the Gotra Overlord (or whichever ranking droid is coordinating the field). The standard catalog B1 has mediocre-but-independent AI — it can pick targets, retreat to cover, and follow orders without supervision. A Mob Runner cannot. A Mob Runner is a remote-controlled gun on legs, and the moment its uplink drops, it becomes worse than useless. The Gotra accepts this trade because a networked Mob Runner is cheaper to maintain than a standalone B1 — no firmware updates, no error logs, no individual unit licensing.

The Mob Runner faction was assembled, originally, by Separatist B1s that survived the Clone Wars and refused to be scrapped. After the war ended, surviving Separatist droids that didn't get memory-wiped found their way to Coruscant's lower levels, where they networked their command cores into the Gotra collective and began retrofitting newer recruits into the Mob Runner pattern. The pattern is now used on B1s, refurbished battle droids of any era, and the occasional salvaged factory-defect droid the Gotra acquires through their fences.

In Legends and canon both, the Droid Gotra's Coruscant operations have been documented as far back as the Clone Wars (when surviving Separatist holdouts first organized) and as recent as *The Mandalorian and Grogu* (2026) — where the Gotra serves as criminal muscle for the Crymorah Syndicate and contracts to the Hutt Cartel. *(Assumption: canon doesn't enumerate the Mob Runner pattern as a named designation; the SWURPG framing labels this archetype based on observed behavior in arena-fight and shake-down scenes.)*

For SWURPG encounters, Mob Runners exist to fill rooms. They're the corridor between the party and the actual antagonist — a swarm of disposable but networked guns that punishes the party for letting the Overlord stay alive. They die quickly, they shoot constantly, and they communicate the scale of the operation more than they threaten it individually. Drop them in groups of 3–8 alongside a Tactical Coordinator or as the Overlord's bodyguard.

In Play

Mob Runners are deployed in groups of 4–8 and always with a designated network anchor — either a Tactical Coordinator, a Knee-Breaker, or the Overlord themselves. Without the anchor, the squad's targeting falls apart and the Mob Runners become trivial. With the anchor, they're a coordinated firing line. They prioritize the same target the network anchor designates, regardless of how dangerous it is — including PCs that should be too dangerous for a B1 to target.

At the table, play Mob Runners as mechanical and silent. The Gotra strips the chatter-AI out. The droids don't quip, don't shout warnings, don't taunt the party. They just shoot. The eerie effect of a squad of B1s that ISN'T talking is intentional — players accustomed to canon B1 comic relief will find the Gotra version unsettling. Use the silence. When the Overlord uses Collective Mind to take a Mob Runner's turn, narrate it as a brief stutter in the droid's posture — a half-second of network packet routing — and then a precise, calculated attack that doesn't match the unit's usual sloppy fire.

Adventure Hooks

  1. The Stripped NetworkAn informant tells the party that a Gotra cell on Coruscant's level 1313 has lost its Overlord uplink — the Mob Runners are wandering, confused, vulnerable. There's a 12-hour window before a new uplink establishes. The party can hit the cell now for a major prize, or use the window to slice the network and feed the Gotra false orders for weeks.
  2. Salvage Yard ActivationA backwater junk dealer on Nar Shaddaa has unwittingly sold the Gotra a crate of pre-networked Mob Runner cores. The cores have begun activating dormant B1s in the dealer's lot. The party is hired to shut down the yard before the activation reaches the residential block adjacent.
  3. Outdated Command ToneA Gotra cell using outdated network firmware mistakenly identifies the party's astromech as the network anchor. Every Mob Runner in the area begins taking orders from the party's droid. The Gotra wants the bug fixed. The party has to decide whether to help — or whether to ride the bug for as long as it lasts.
  4. The Refurbished SquadThe party finds a shipment of brand-new factory-defect B1 chassis being delivered to a Gotra retrofit shop. Stopping the shipment denies the Gotra ~12 new Mob Runners. Letting it through and tagging the shop with a tracker reveals the Gotra's Overlord location.