SWURPG
Clone Sharpshooter — Humanoid stat-block portrait for the Star Wars Universe RPG, Threat Rating 3

Clone Sharpshooter

TR 3

Humanoid · Medium·Recommended levels: 3-7

AC
15(Clone Trooper Armor)
HP
33(6d8+6)
Speed
30 ft
Initiative
+7

Abilities

STR
11
+0
DEX
16
+3
CON
12
+1
INT
9
-1
WIS
13
+1
CHA
9
-1

Saves

  • DEX +7
  • WIS +5

Skills

  • Perception +9
  • Stealth +7
  • Athletics +4

Languages

  • Galactic Basic

Equipment

Clone Trooper ArmorDC-15x Sniper RifleDC-17 Hand Blaster1 Stun GrenadeMedpac IElectrobinoculars

Traits

Deadeye (Marksman's Patience)

If the sharpshooter does not move on its turn, its next ranged attack that turn deals an extra 9 (2d8) energy damage on a hit. (Modeled on the Marksman's *Marksman's Patience* feature.)

Steady Position (Cover Expert)

While the sharpshooter has not moved since its last turn, its ranged attacks ignore half and three-quarters cover, and it scores a critical hit on a roll of 19-20.

Recon Optics

Advantage on Perception checks that rely on sight. The sharpshooter's scope and helmet optics let it spot and range targets at extreme distance.

Squad Tactics (Coordinated Fire)

Advantage on attack rolls against a creature that has at least one of the sharpshooter's allies within 5 feet of it.

Actions

DC-15x Sniper RifleRanged Weapon Attack
To hit
+7
Range
600 ft
Target
one target
Hit
11 (2d10) energy damage
DC-17 Hand BlasterRanged Weapon Attack
To hit
+7
Range
50/150 ft
Target
one target
Hit
5 (1d10) energy damage

Lore

Every clone is a trained marksman, but a designated sharpshooter is something else: a clone who took to the long DC-15x and the patience the weapon demands, and who can put a charged bolt through a Separatist commander's eye-slit at six hundred meters. They hold high ground, work alone or in spotter pairs, and turn a battlefield's most important targets — officers, tactical droids, gunners, comms — into liabilities for the enemy that relied on them.

The DC-15x is a heavier, longer weapon than the line rifle, slow to bring on target but punishing when it lands; a sharpshooter who has had time to settle into a firing position is one of the most dangerous things on a clone battlefield. The discipline runs deeper than the rifle, though. A good sharpshooter reads wind, range, and the rhythm of a fight, and knows that the most valuable shot is often the one not taken — the patience to wait for the target that actually matters.

In Play

Place the sharpshooter far from the action with cover and a clear lane, and let it dictate the fight by deleting whoever the party most needs alive. Steady Position and Deadeye both reward holding still, so it will plant itself and punish anyone who does the same in the open. Smart parties rush it, break line of sight, or smoke the lane; the sharpshooter answers by relocating behind its squad's screen. As an ally, it is overwatch the party will quickly learn to love — and to keep fed with targets.

Adventure Hooks

  1. One ShotA Separatist asset must be eliminated from extreme range during a crowded summit. The party escorts (or is) the sharpshooter, securing the perch, the range read, and the exit — all without being seen until the bolt flies.
  2. Counter-SniperSomeone is picking off the party's allies one clean shot at a time. The only way to stop it is to think like the shooter: find the perch, bait the lane, and win a duel of patience against a clone who never misses the same target twice.