
Clone Sharpshooter
TR 3Humanoid · Medium·Recommended levels: 3-7
Abilities
Saves
- DEX +7
- WIS +5
Skills
- Perception +9
- Stealth +7
- Athletics +4
Languages
- Galactic Basic
Equipment
Traits
If the sharpshooter does not move on its turn, its next ranged attack that turn deals an extra 9 (2d8) energy damage on a hit. (Modeled on the Marksman's *Marksman's Patience* feature.)
While the sharpshooter has not moved since its last turn, its ranged attacks ignore half and three-quarters cover, and it scores a critical hit on a roll of 19-20.
Advantage on Perception checks that rely on sight. The sharpshooter's scope and helmet optics let it spot and range targets at extreme distance.
Advantage on attack rolls against a creature that has at least one of the sharpshooter's allies within 5 feet of it.
Actions
Lore
Every clone is a trained marksman, but a designated sharpshooter is something else: a clone who took to the long DC-15x and the patience the weapon demands, and who can put a charged bolt through a Separatist commander's eye-slit at six hundred meters. They hold high ground, work alone or in spotter pairs, and turn a battlefield's most important targets — officers, tactical droids, gunners, comms — into liabilities for the enemy that relied on them.
The DC-15x is a heavier, longer weapon than the line rifle, slow to bring on target but punishing when it lands; a sharpshooter who has had time to settle into a firing position is one of the most dangerous things on a clone battlefield. The discipline runs deeper than the rifle, though. A good sharpshooter reads wind, range, and the rhythm of a fight, and knows that the most valuable shot is often the one not taken — the patience to wait for the target that actually matters.
In Play
Place the sharpshooter far from the action with cover and a clear lane, and let it dictate the fight by deleting whoever the party most needs alive. Steady Position and Deadeye both reward holding still, so it will plant itself and punish anyone who does the same in the open. Smart parties rush it, break line of sight, or smoke the lane; the sharpshooter answers by relocating behind its squad's screen. As an ally, it is overwatch the party will quickly learn to love — and to keep fed with targets.
Adventure Hooks
- One Shot — A Separatist asset must be eliminated from extreme range during a crowded summit. The party escorts (or is) the sharpshooter, securing the perch, the range read, and the exit — all without being seen until the bolt flies.
- Counter-Sniper — Someone is picking off the party's allies one clean shot at a time. The only way to stop it is to think like the shooter: find the perch, bait the lane, and win a duel of patience against a clone who never misses the same target twice.