Nihil Cloud – Hunter
DR 1.5Humanoid (Nihil) · Medium·Recommended levels: 3-7
Abilities
Saves
- DEX +4
- WIS +3
Skills
- Perception +5
- Stealth +4
- Survival +3
- Intimidation +2
Languages
- Basic
Equipment
Traits
When a creature attempts to grapple the Nihil or is grappled by it, the creature takes 1d4 kinetic damage from the armor’s spikes.
The Nihil has Advantage on saving throws against poison effects and is immune to its own War Cloud Gas.
The Nihil has Advantage on saving throws against being Frightened while it can see an allied Nihil within 30 ft.
Twice per Short Rest, as a Bonus Action, the Nihil marks one creature it can see within 60 ft until the end of its next turn. The Nihil gains a +2 bonus to attack rolls against the marked target.
Twice per Short Rest, when the Nihil hits a creature that has lost half of it's HP or more, it deals an extra 3 (1d6) damage.
Actions
Lore
Nihil Cloud Hunters are the storm’s trackers — cold-eyed specialists who don’t measure success by bodies on the ground, but by who falls first. In the chaos of smoke, screaming civilians, and scattering defenders, Hunters identify a single target and turn the entire raid into a personal hunt. Medics, pilots, officers, Force users — anyone whose removal will fracture resistance becomes prey.
Hunters thrive in war cloud gas and broken sightlines. To them, poison haze isn’t a terror weapon — it’s a tool for isolation. They move deliberately through obscured ground, guiding the fight so their mark is forced to flee, stumble, or expose themselves. Their spiked armor and sealed masks make closing distance a painful mistake, reinforcing the Hunter’s role as a predator who decides when the kill happens.
In Play
A Cloud Hunter opens an engagement by marking a high-value target and shaping the battlefield around that choice. They deploy war cloud gas to split the party, then reposition to maintain pressure on the marked creature while punishing allies who try to intervene.
Hunters prioritize wounded or panicking enemies, switching targets only after their mark is down or fully isolated. If threatened in melee, they use spiked armor, quick strikes, and gas coverage to disengage rather than stand their ground. Hunters retreat only when the raid objective is complete — or when a Storm arrives to finish what they started.
Adventure Hooks
- Marked for Death — During a Nihil raid, a Cloud Hunter singles out a specific NPC or party member, and the rest of the Nihil shift tactics to isolate that target. The encounter becomes a frantic effort to keep the mark alive through smoke-filled streets.
- The Hunt List — A stolen Nihil data-slate reveals a list of future targets across nearby systems. One name has already been crossed out. The next raid is imminent — and the party must decide whether to defend the target or set a trap for the Hunter.
- Finish the Story — A survivor of a previous raid claims a masked Nihil promised to return and ‘finish the hunt.’ The Hunter is coming back — not for loot, but to complete an unfinished kill.