SWURPG
Nihil Strike – Cutthroat

Nihil Strike – Cutthroat

DR 0.5

Humanoid (Nihil) · Medium·Recommended levels: 1-3

AC
12(Half-Vest (+2 AC))
HP
17(3d8+3)
Speed
30 ft
Initiative
+2

Abilities

STR
14
+2
DEX
10
+0
CON
12
+1
INT
8
-1
WIS
10
+0
CHA
9
-1

Saves

  • STR +4
  • DEX +4

Skills

  • Athletics +5
  • Intimidation +3

Languages

  • Basic

Equipment

Short SwordNihil mask with filterHalf-Vest50 Credits

Traits

Dirty Fighter

Once per turn on a hit, the cutthroat may force the target to succeed on a DC 12 STR save or be knocked prone.

Actions

Short SwordMelee
To hit
+4
Range
5 ft
Target
one target
Hit
6 (1d6+2) slashing damage

Lore

Nihil Strike Cutthroats are predators who thrive in the moments after panic takes hold. Where skirmishers break formations and scatter defenders, cutthroats move in close — blades drawn, masks pressed inches from their victims’ faces. They are not the strongest or most disciplined of the Nihil, but they are among the most feared, reveling in isolation, fear, and the knowledge that no one is coming to help.

Cutthroats prefer enclosed spaces: corridors, alleyways, cargo holds, and smoke-choked interiors where escape is limited and screams carry. Among the Nihil, they earn reputation through personal kills, captured prisoners, and trophies taken from fallen foes. Many aspire to rise to Cloud status, and every encounter is treated as a test — not of loyalty, but of ruthlessness.

In Play

Cutthroats actively hunt isolated or wounded targets, splitting off from the main fight to stalk prey through tight terrain. They use brute force and dirty techniques to knock enemies off their feet, drag them away from allies, or finish them quickly before moving on to the next victim.

Unlike skirmishers, cutthroats rarely retreat once engaged. They press attacks relentlessly until the target is down or resistance becomes overwhelming. When Clouds or Storms are present, cutthroats may attempt captures rather than kills, delivering prisoners for interrogation, punishment, or public execution in the Great Hall.

Adventure Hooks

  1. Taken Into the DarkDuring a chaotic raid, a cutthroat squad targets a specific NPC or party member, attempting to drag them away alive. The rest of the encounter becomes a desperate chase through smoke-filled corridors to prevent the abduction.
  2. Marks of the BladeSurvivors of a Nihil attack bear distinctive wounds and scars — trophies taken by cutthroats who left their victims alive as a message. Tracking the attackers leads the party to a den of cutthroats competing over who earned the most fear that night.
  3. Prove Your WorthA group of cutthroats launches a brutal, close-quarters assault not to secure loot, but to impress a watching Cloud leader. Their reckless aggression escalates the fight, but their rivalry creates openings the heroes can exploit.