
Nihil Tempest – Stormlord
DR 7Humanoid (Nihil) · Medium·Recommended levels: 13-17
Abilities
Saves
- DEX +8
- CON +8
- WIS +7
Skills
- Athletics +8
- Acrobatics +8
- Intimidation +7
- Perception +7
- Stealth +8
- Knowledge: Tactics +7
Languages
- Basic
Equipment
Traits
The Nihil has Advantage on saving throws against being Frightened while it can see an allied Nihil within 30 ft.
The Nihil has Advantage on saving throws against poison effects and is immune to its own War Cloud Gas.
Allied Nihil within 60 ft have Advantage on saving throws against being Frightened and gain Advantage on their first attack roll each round against Frightened creatures.
The Nihil suffers no penalties for fighting with two weapons. When it takes the Attack action, it may make one additional attack with an off-hand weapon as part of the same action.
When the Nihil takes the Attack action, it can make two attacks instead of one.
Once per turn, when the Nihil reduces a creature to 0 HP or scores a critical hit, it may immediately move up to 10 ft without provoking opportunity attacks and make one additional weapon attack.
The Nihil has Advantage on attack rolls against creatures within 5 ft that are Shaken, Frightened, or Choked.
Enemies that begin their turn within 10 ft of the Nihil have Disadvantage on their first attack roll that turn if they have moved since the end of their last turn.
Allied Nihil within 30 ft gain a +1 bonus to damage rolls while the Nihil is not incapacitated.
When the Nihil hits a creature with a ranged weapon attack, it may choose to deal no damage and instead unleash a concussive pulse. The target must succeed on a DC 16 Constitution saving throw. On a failure, the target is Stunned until the end of its next turn. On a success, the target has Disadvantage on its next attack roll.
Actions
Lore
Tempest Stormlords are the storm unleashed — warriors who thrive in the heart of violence, moving seamlessly between blades and blasters as if the battlefield were an extension of their body. They do not command from safety or terrorize from afar. They lead by example, carving paths through resistance and daring others to keep up.
Among the Nihil, a Stormlord is proof of dominance. Their armor bears the marks of dozens of raids, their weapons tuned to personal preference and lethal efficiency. When a Stormlord enters the fray, the storm accelerates — hesitation vanishes, and survival becomes a matter of seconds.
In Play
Stormlords fight at close-to-mid range, constantly shifting between melee and pistol fire to maintain pressure. They exploit fear, gas, and disruption created by allied units, striking hardest where enemies are already compromised.
Once momentum is established, the Stormlord presses relentlessly, chaining kills into movement and attacks that prevent regrouping. They do not hold ground — they break it, leaving allies to flood the gaps they create. If the Stormlord falls, the raid often collapses into chaos.
Adventure Hooks
- Blades in the Smoke — A Nihil raid turns brutally personal as a masked Stormlord wades into the fight, cutting through defenders while blaster fire pins down escape routes.
- Prove the Storm — A Stormlord challenges a rival Cloud or Storm unit during a raid, escalating the violence to prove dominance. The party is caught in the middle of a deadly internal contest.
- The Storm’s Champion — Locals speak of a Nihil leader who fights at the front and never retreats. Survivors claim that when the Stormlord arrives, the raid always succeeds.