
Lah Kara
Human · Jedi Padawan · Level 6
Era: The distant future of the galaxy (Star Wars: Visions — The Ninth Jedi)
A sabersmith's daughter who forges the weapons of a lost Order — and, blade burning true green, turns out to be one of the Jedi she was only meant to arm.
Starting Gear
- Lightsaberweapon
- Tool Kitgear
- Comlink (Short-Range)gear
- Medpac II×2gear
Main hand: Lightsaber
Backstory
Kara was raised in a workshop, not a temple. Her father, Lah Zhima, is a sabersmith on the fringes of a galaxy where the Jedi are a memory and a lit blade is rarer still — and in this far future, kyber has been tempered to answer only to the person who ignites it, so a saber's color and length are a confession: they show the light or the dark inside the one who holds it. Kara grew up learning the craft of those weapons, hollowing hilts, seating crystals, delivering finished sabers into the hands of strangers summoned to serve a would-be restorer of the Order. She was meant to be the hand that carries the blade, not the one who raises it.
When the Margrave Juro began mining kyber to reforge the Jedi and called candidates to his aerial temple, Kara ran the last and most dangerous delivery herself — and learned the hard way that not everyone who reaches for a lightsaber is worthy of one. When a room full of summoned 'Jedi' ignited their blades and every one burned Sith-red, the color told the truth faster than any of them could hide it. Kara survived because a sabersmith's daughter knows exactly what a lightsaber can and cannot do, and because, when she finally lit a blade of her own, it did not turn red. It burned a clean, deep green — the mark of someone whose gift she had been carrying, unknowing, the whole time.
Now she trains under Juro as one of a small fellowship of would-be Jedi, hunted by those who would see the Order stay dead, and chasing the one thread that matters more to her than any prophecy: her father, taken, out there somewhere. Zhima never wanted this life for her — he fears what it costs to be the one who dispenses justice with a blade — and Kara carries that doubt with her, growing into her power the slow, uncertain way rather than the chosen-one way. She is quick, watchful, and far more dangerous than she looks, with a workshop-trained calm that lets her read a fight the way she reads a misaligned emitter: find the flaw, close the gap, end it before it gets worse.
Roleplaying Tips
- ▸Kara reads a room like a workshop bench: before the talking is done she has already found the fastest, cleanest line to end a fight. Describe her noticing the flaw — the loose guard, the overcharged blaster, the seam in the armor — rather than charging in.
- ▸Her whole life she was the courier, not the hero. Play the surprise of her own power: she still half-expects to hand the blade to someone else. Growth beats over 'chosen-one' certainty.
- ▸The green blade is a statement. When she ignites it in front of people who don't know her, that color does the talking — and in a world where red means Sith, it earns her both trust and a target.
- ▸She's hunting for her father, not glory. Let that pull her into risks a wiser Jedi would refuse, and let her doubt whether a Jedi is even something she should become.
- ▸Lean on the sabersmith's craft: she can jury-rig, repair, and understand a lightsaber (and most machines) better than the Force-users around her. Use the Tool Kit.
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