SWURPG
Zallden

Zallden

Codru-Ji · Jedi Pathfinder · Level 4

Era: The High Republic

A four-armed Codru-Ji Jedi who reads a fight before it moves — and carries two borrowed blades, having built neither.

Starting Gear

  • Great Lightsaberweapon
  • Padded Jedi Robearmor
  • Medpac II×2gear
  • Comlink (Short-Range)gear
  • Liquid Cable Dispensergear
  • Glow Rodgear
  • Datapad (Basic)gear
  • Electrobinocularsgear
  • Breath Maskgear
  • Flaregear
  • Bedrollgear
  • Short Lightsaberweapon
  • Datadaggerweapon

Main hand: Great Lightsaber

Backstory

Zallden was born on Munto Codru, a world of misted highlands and old spired keeps, where the Codru-Ji had long kept to themselves — four-armed, and wolf-shaped in their wyrwulf youth, a curiosity to the wider galaxy and content to stay one. He broke from his wyrwulf cocoon before his eighth year, early enough that the clan shamans read it as an omen of restlessness. They were not wrong.

Jedi Knight Vaara Oshiel flagged him on a routine Force-sensitivity survey out of the Starlight Beacon, in the years the High Republic was pushing its pathfinders into systems too insular to have bothered anyone before. Vaara brought him to the Beacon at nine under provisional Padawan status; his bonding to a master — a weathered Kel Dor Pathfinder named Jorath Thessan — waited until he was twelve. Jorath was no temple creature. He worked the unmapped sectors, cataloguing Force-nexus sites and standing between frontier settlements and Nihil-adjacent raiders in the long shadow of the Great Disaster. Zallden followed him into that work and learned to read terrain, creature-sign, and the intentions of strangers before he could reliably name a Sith holocron on a datapad.

The reading is the thing others notice. Zallden takes in a room — living things, landscape, a face about to lie — with an accuracy that unsettles people. It is also the thing that failed him. Two years ago he felt a Force-presence at a ruined waystation near the Rseik sector and swore to Jorath it was worth the detour. They arrived minutes too late: what he had felt was not a life but a death still echoing, and he had misread which. The Jedi who died there — whose name he never learned — left a great lightsaber among the wreckage. He took it because leaving it felt like a second abandonment, and he has carried the weight and the mistake together since.

He wields two blades and named them both, because to a Codru-Ji, naming a thing is how you answer for it. The short one, Sevani — "the near one" — was Jorath's gift at his bonding, re-crystalled from the old Kel Dor's own spare; it rides in a lower hand and rarely leaves it. The great blade he calls Velreth, a Codruese word he seldom translates: borrowed light. He will not call it his. His four arms make the pairing work — the upper two close on Velreth in a heavy two-handed grip while the lower keep Sevani and a hand free for the work — a thing a two-armed Jedi simply cannot do, and which Jorath once called, dryly, "almost cheating."

What Zallden wants, and will not say, is the third blade: the one a Padawan builds with his own hands to become a Knight. He carries one weapon given in love and one taken in guilt, and has made neither. He is waiting — patiently, the way Jorath taught him, the way a hunter waits — to become worth the blade he will finally build himself, and to be, next time, not too late.

Roleplaying Tips

  • When gathering information, describe gut impressions and the small physical details of a room before any logical conclusion — Zallden's read is a felt sense, not deduction (INT 7). Lean on Insight and Perception, never an INT-based approach.
  • His four arms multitask without a thought — have him hold a glow rod in one hand, thumb a datapad with another, and still keep two hands free, occasionally startling those unused to it. In a fight the upper arms take Velreth in a two-handed grip; a lower hand keeps Sevani.
  • Before any real Force use or violence he goes briefly, unnervingly still — eyes closed, breath slowed, a half-second hunter's reset drilled in by Jorath and his own Survival training. It is not a meditation pose.
  • He does not perform warmth (CHA 8). He offers competence first and watches allies earn trust before he extends anything personal — but once given, it is given completely.
  • He speaks in short declarative sentences with Codruese idioms he forgets to translate, avoids metaphor, and rarely asks rhetorical questions. He never calls Velreth "mine," and quietly corrects anyone who does.

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