BD-Series Supporter Droid
🤖 Droid- Size
- Diminutive
- Speed
- 10 ft
- Base plating
- Lv 0
Traits
Droid Chassis
You are a droid — a nonliving construct. You have no Constitution score, no connection to the Force, and cannot benefit from biological healing such as medpacs. You do not eat, sleep, or breathe; downtime is spent in maintenance cycles. You are immune to mind-affecting effects (Charm, Fear), poison, and disease. (See §13 Droids.)
Stim-Injector
You ship with a built-in Stim-Injector (chassis utility upgrade). As a Bonus Action, heal a creature within 5 ft (yourself or an ally) once per Long Rest. The Mk tier of your Stim-Injector scales with character level: Mk I (1d6 + PB HP) at Lv 1–6, Mk II (2d6 + PB HP) at Lv 7–12, Mk III (3d6 + PB HP) at Lv 13+. This species-granted Stim-Injector cannot be uninstalled or sold. (Non-BD droids may install Stim-Injector Mk I/II/III via the Chassis Upgrades tab.)
Non-Verbal
Unable to use CHA based skills.
Ion Sensitivity
Ion damage stuns you until the end of your next turn on a failed CON save (DC = 8 + PB + INT mod).
Fragile Frame
Your Diminutive chassis is small and exposed. Incoming critical hits roll one additional damage die against you. In exchange, your tiny profile makes you hard to spot and quick to slip out of harm's way: you have advantage on Stealth checks and on Dexterity saves to avoid area-of-effect damage.