SWURPG
Bothan

Bothan

Bothans are furred mammalian humanoids from the mountainous, forested world of Bothawui in the Mid Rim — and the proprietors of the most feared intelligence organization in the galaxy, the Bothan Spynet.

Home world: Bothawui

Size
Medium
Speed
30 ft
Height
1.5 to 1.6 meters
Weight
50 to 60 kilograms
Adulthood
17 standard years

Traits

Information Network

Bothans cultivate informants in every cantina, court, and corporate hall — the legendary Bothan Spynet keeps tabs on every faction worth knowing. You have Advantage on Investigation checks when gathering rumors, intelligence, contacts, or political knowledge.

Plot Within Plots

Bothan stratagems are layered three deep — when one angle fails, another is already in motion. Once per Long Rest, after rolling but before the GM declares the outcome, you may reroll one failed Deception, Persuasion, or Intimidation check.

Bothan Cunning

Spynet operatives are schooled from youth in galactic political history, syndicate hierarchies, and the games of nations — the principles laid down in the ancient text known as The Way. You gain proficiency in Knowledge: Galactic Lore.

Wrendui (Mood-Fur)

Your fur ripples in response to your emotional state — a phenomenon Bothans call Wrendui. It is well-known across the galaxy that this fur-rippling betrays a Bothan's true feelings to anyone who has learned to read it. Creatures aware of Bothan physiology have Advantage on Insight checks made to read your intentions during delicate negotiations or interrogations.

Lore

Bothans are furred mammalian humanoids from the mountainous, forested world of Bothawui in the Mid Rim — and the proprietors of the most feared intelligence organization in the galaxy, the Bothan Spynet. "Many Bothans died to bring us this information," Mon Mothma told the Rebel fleet at Sullust, and that line is the entire species in a sentence: Bothans trade in information, they pay for it in lives when they have to, and the rest of the galaxy spends a long time wondering which side they were really on.

Bothan culture was forged in the limited resources of Bothawui's equatorial mountain valleys, where no draft animals existed and direct conflict consumed scarce supplies faster than any clan could replenish them. Espionage proved cheaper than war. Over millennia this hardened into the Bothan Way — the philosophy set down by Golm Fervse'dra that prizes the accumulation of influence over the accumulation of wealth, and treats information as the only currency that matters. Bothans organize themselves into clans (608 with legal standing by the Galactic Civil War), and a Bothan's apostrophe-bearing family name — Fey'lya, Kre'fey, Sei'lar — is the public mark of voting status within the clan system.

The Spynet's reach is the species' greatest export. Bothan agents are credited with delivering both Death Star plans to the Rebel Alliance; Borsk Fey'lya rose to be Chief of State of the New Republic; Traest Kre'fey commanded New Republic battlegroups; Asyr Sei'lar flew with Rogue Squadron. In times of true crisis — most recently the Yuuzhan Vong invasion — Bothan culture shifts into ar'krai, a survivalist state in which every able Bothan takes up the defense of the species. The rest of the time, they are watching, listening, and quietly trading what they learn.

Bothans on the table are master investigators, political operators, slicers, and spies. They draw on contacts the rest of the party doesn't have; they catch lies others miss; they reroll the social check that mattered. Their mood-rippling fur — Wrendui — is the tradeoff: a Bothan's body is constantly broadcasting their emotional state to anyone who has learned to read it, which is most of the galaxy. The best Bothans turn even that into an art, leaving their fur to say one thing while their plans say another.

Physical Description

Bothans are short, furred humanoid mammals — typically 1.5 to 1.6 meters tall — with tapered, pointed ears and slightly elongated faces that blend canine, feline, and equine features depending on lineage. Both males and females commonly grow beards. Their most distinctive feature is the fur covering nearly their entire body, which ripples involuntarily in response to mood — a phenomenon called Wrendui that betrays a Bothan's emotional state to anyone trained to read it. Fur color ranges through browns and creams; eyes are brown, green, or violet.

Though physically unimposing, Bothans are agile, quick, and unusually long-lived for their size — passing through young adulthood in their teens, adulthood from 17 to 45, and remaining vigorous into their eighties or beyond. Bothan dress favors layered, practical attire suited to mountain weather and city espionage alike — concealed pockets, multiple datapads, and unobtrusive cuts that fade into any crowd.

Culture & Personality

Bothans are curious, manipulative, crafty, suspicious, and habitually paranoid — "if you're not working with me, you're working against me" is closer to a folk proverb than a personality trait. They prefer indirect approaches: subtle pressure, careful misdirection, and the patient accumulation of leverage. Direct confrontation strikes most Bothans as both wasteful and rude. But the species is also fiercely loyal once trust is earned, and Bothans regard clan and faction loyalty as virtues equal in weight to personal ambition.

As adventurers, Bothans gravitate toward roles that reward information and influence over brute force: spies, slicers, diplomats, smugglers, nobles, and scoundrels. Their backstabbing reputation is mostly earned, but the same instincts make them exceptional intelligence officers, faction liaisons, and trouble-shooters when a mission needs more than a blaster.