
Clawdite
When Zam Wesell shifted out of her human disguise on a Coruscant speeder, dropping the face of a brown-haired woman to reveal yellow reptilian eyes and rough green skin, she gave most of the galaxy its first clear look at a Clawdite.
Home world: Zolan
- Size
- Medium
- Speed
- 30 ft
- Height
- 1.5 to 1.9 meters
- Weight
- 55 to 85 kilograms
- Adulthood
- 18 standard years
Traits
Changeling's Mask
Your sophisticated chromatophores and lymphatic control let you subtly alter your face, voice, and bearing to fit any role. The version of you others see is always the version that gets what you need from the conversation. You have Advantage on Deception checks, and you gain a +2 bonus to Persuasion. The trick has a price: when you take damage exceeding half your maximum HP in a single hit, or you fall unconscious or die, you immediately revert to your true Clawdite form and any disguise drops. And while you wear Heavy armor the chromatophore network cannot synchronize through the plating; you lose the benefits of this trait entirely (no Deception Advantage, no Persuasion bonus).
Predator's Read
Clawdite predatory instincts are tuned to social tells the way other species' are tuned to prey movement. You spot the flicker of doubt, the small shift in breath, the tell behind the smile. You gain a +1 bonus to Insight checks.
Mistrusted by All
Clawdites' reputation as deceivers precedes them across the galaxy. Anyone aware that you are a Clawdite treats every word from you as a possible lie. While your species is openly known to a creature, that creature has Advantage on Insight checks made to read your intentions, and you have Disadvantage on Persuasion checks made to gain their goodwill. This trait does not apply while your true species is concealed — which is most Clawdites' default state in public.
Lore
When Zam Wesell shifted out of her human disguise on a Coruscant speeder, dropping the face of a brown-haired woman to reveal yellow reptilian eyes and rough green skin, she gave most of the galaxy its first clear look at a Clawdite. Clawdites are a shapeshifting reptilian species from the planet Zolan, able to physically alter their appearance well enough to pass as members of other humanoid species, and that single talent has made them some of the most sought-after spies, assassins, and bounty hunters in the galaxy.
In their true form Clawdites are reptilian humanoids, descended from reptomammals, with large eyes set with slit pupils whose irises run yellow, gold, or blue. Their skin is rough and ranges from green to yellow. The shapeshifting is not effortless illusion: it physically reshapes the body, and the strain of holding a borrowed form tears at the skin. Clawdites treat themselves with specialized oils to keep their skin from cracking and splitting under the constant stress of maintaining a disguise. A wounded, exhausted, or dying Clawdite loses the form and snaps back to their reptilian self, which is exactly how Anakin and Obi-Wan learned what Zam Wesell really was.
Their homeworld, Zolan, shares the planet with the Zolanders, a near-human people the Clawdites are bound to by a grim origin. The common account holds that generations before the Clone Wars, Zolan was bombarded with harmful solar radiation, and Zolander scientists experimented on a group of volunteers, activating dormant skin-changing genes to help them survive. (Sources differ: the University of Sanbra guide frames the Clawdites as an artificial mutation of the Zolanders about a hundred generations before the Battle of Yavin, while other accounts lean toward a natural adaptation on a world worn down by long civil war.) Either way, the result was a new shapeshifting people sharing a world with the stock they came from.
That shared origin curdled into persecution. The Zolanders, a deeply religious people, came to regard the Clawdites as impure and sinful, and forced them into slums across the planet. The fear was practical as much as theological: the warrior order known as the Mabari, ancient and surviving into the last decades of the Republic, was kept overwhelmingly Zolander and admitted only a handful of Clawdites, because the rulers understood that a trained corps of shape-shifting fighters could overthrow them. A Clawdite who wanted real combat schooling generally had to leave Zolan to get it, and many did, carrying their talents into the wider galaxy's underworld.
Zam Wesell is the species' most famous face precisely because she had so many. A bounty hunter and a rare Clawdite member of the Mabari, she usually walked the galaxy as a human woman. In 22 BBY, Jango Fett subcontracted her to assassinate Senator Padme Amidala on Coruscant; her bombing of Amidala's ship missed its target, and her follow-up attempt with venomous kouhuns failed when the Jedi intervened. The chase that followed ran through the Outlander Club and across the skylanes, ending when Jango silenced her with a Kaminoan saberdart before she could name her employer. Cato Parasitti, another Clawdite from Zolan, built a similar career as a spy and assassin, hiring out her face to whoever paid.
For a SWURPG player, a Clawdite is the infiltrator's species. The Changeling's Mask trait turns disguise into a tactical tool, granting Advantage on Deception and a Persuasion edge while you wear a stolen face, until a hard hit or unconsciousness throws you back into your true form (and Heavy armor smothers the whole act). Predator's Read gives you the social-tells instincts to spot a lie before you tell one, and the Deception and Stealth proficiencies round out the spy kit. The downside is baked in: Mistrusted by All means that anyone who knows what you are reads you with Advantage and resists your charm, which is why most Clawdites simply never let their true species be known. The ability spread leans into the role rather than raw force: bonuses to Dexterity and Charisma for the quick, persuasive operator, a Strength penalty befitting a slighter reptilian frame, and a Wisdom penalty that reads as the species' galaxy-wide reputation for slipperiness rather than any lack of cunning.
Physical Description
In their default form, Clawdites are reptilian humanoids — roughly Human-sized with rough-textured skin ranging from pale yellow through olive to dark green. Their faces are marked by cleft, human-like noses, pronounced cheekbones, and large eyes with slit pupils; iris color ranges from yellow through gold to deep blue. A thin ridge runs down the center of their foreheads and noses. Their blood is deep red, visually similar to Human and Aqualish blood — a small detail that has saved more than one Clawdite trying to pass as another species.
The physical mechanics of shape-shifting leave subtle traces on a Clawdite's default form: skin that has been pulled and reshaped repeatedly needs treatment with specialized oils to prevent cracking, and Clawdites who shift frequently often carry small ointment vials in their kit. Shape-shifting itself takes around a minute of focused concentration and visible physical strain. Mass and overall size cannot be altered — a Medium Clawdite can mimic another Medium humanoid (roughly within 10% of their own weight), but cannot turn into a Gungan or pass for a Hutt. The chromatophore network requires line-of-sight skin coverage to function; heavy plate armor shuts it down entirely.
Culture & Personality
Clawdites are cautious, observant, and self-reliant. Their culture's expectation that any face could be a deception has produced a species that listens to what people say more than how they look, and trusts behavior over appearance. This makes Clawdites excellent intelligence officers and unsettling negotiators — they watch tells the way others watch faces. The downside is a deeply ingrained suspicion that strangers are running an angle; even close acquaintances are subject to periodic verification, and Clawdites struggle with the kind of unconditional trust other species form casually. Loyalty, when earned, is fierce and durable; they are not betrayers by default, but they have seen too many disappear with a shared resource to extend trust easily.
As adventurers, Clawdites gravitate toward roles where the marquee Changeling's Mask trait pays off most: spies, infiltrators, bounty hunters, smugglers, scoundrels, leaders running con jobs, and the occasional diplomat working under a cover identity. They are less common as front-line soldiers (Heavy armor disables their signature trait) or melee specialists (their −2 STR works against them), but a Clawdite scoundrel or leader can punch well above their weight in a party that needs a face. Force-using Clawdites are rare but exist — the Jedi Padawan Bargu competed in the Jedi Temple Apprentice Tournament during the Clone Wars era.
Frequently Asked Questions
What is a Clawdite in Star Wars?
When Zam Wesell shifted out of her human disguise on a Coruscant speeder, dropping the face of a brown-haired woman to reveal yellow reptilian eyes and rough green skin, she gave most of the galaxy its first clear look at a Clawdite. Clawdites are a shapeshifting reptilian species from the planet Zolan, able to physically alter their appearance well enough to pass as members of other humanoid species, and that single talent has made them some of the most sought-after spies, assassins, and bounty hunters in the galaxy.
What are the Clawdite ability score modifiers in SWURPG?
A Clawdite character gains -2 Strength, +1 Dexterity, -1 Wisdom, and +1 Charisma to their ability scores in SWURPG.
What species traits do Clawdite characters have?
Clawdite characters have 3 species traits: Changeling's Mask, Predator's Read, Mistrusted by All.
Can I play a Clawdite in SWURPG?
Yes — Clawdite is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Clawdite names?
Example Clawdite names include Zam Wesell, Cato Parasitti, Bargu, Braxus Lyn, Rolsat Noviee, Zae-Brii. Generate more original Clawdite names with the SWURPG Star Wars name generator.