
Weequay
Weequays are a leathery-skinned species from the desert world of Sriluur, known across the galaxy as mercenaries, pirates, bodyguards, and bounty hunters who turn up wherever there is dirty work to be done and a Hutt willing to pay for it.
Home world: Sriluur, an arid desert world in the Outer Rim.
- Size
- Medium
- Speed
- 30 ft
- Height
- 1.6 to 1.7 meters
- Weight
- 65 to 75 kilograms
- Adulthood
- 18 standard years
Traits
Leathered Skin
Your hide deflects blows. You gain a +1 bonus to your AC.
Raider Training
You are practiced in menace and battlefield cruelty. You have Advantage on Intimidation checks.
Pain Tolerance
You have learned to grit your teeth through the first hit. The first time you take damage each combat, reduce that damage by 1d4.
Untrusty Reputation
Your people are widely seen as dangerous, treacherous, or cruel. You have Disadvantage on Persuasion and Deception checks when dealing with non-Weequay.
Pheromone Communication
Your clan speaks in complex scent-pheromones that no other species can read, and your keen sense of smell sharpens what you notice. You can exchange silent messages with any Weequay within 30 feet, and you have Advantage on Perception checks that rely on scent.
Lore
Weequays are a leathery-skinned species from the desert world of Sriluur, known across the galaxy as mercenaries, pirates, bodyguards, and bounty hunters who turn up wherever there is dirty work to be done and a Hutt willing to pay for it. Their thick, weathered hide shrugs off desert sun and glancing blows alike, which is part of why they survive lines of work that kill softer beings. The galaxy's most recognizable Weequay is Hondo Ohnaka, the silver-tongued pirate captain who robbed Jedi, Sith, and Separatists alike from his base on Florrum, though most people first met the species as the hooded enforcers who marched Luke Skywalker out over the sarlacc pit on Jabba's skiff.
A Weequay's most defining feature is the skin, a thick, leathery hide ranging from tan to deep brown that reads less like flesh and more like worn cargo-strapping. It resists desert sun, blunt blows, burns, cuts, and even glancing blaster fire, which is exactly why so many of them survive lines of work that kill softer beings. Their faces are lipless with a frill running along each jowl. Males traditionally knot their hair into long braids and grow one "seclusion braid" for every Sriluurian year spent away from home as a tribute to the homeworld; females are usually bald and keep no such custom.
The Weequay homeworld is Sriluur, a harsh desert planet in the Tharin sector of the Outer Rim that sits on the Sisar Run, a hyperlane feeding straight into Hutt Space. That location is destiny: a tough people on a hard world planted next to the galaxy's busiest crime corridor were always going to end up working for the gangsters next door. Weequays share Sriluur, not happily, with Houk colonists, and the two went to war across the planet starting in 10 BBY. The decade-long conflict left a generation of out-of-work Weequay soldiers looking for paychecks, which seeded the species' mercenary reputation across the Outer Rim.
Two things make Weequay culture genuinely strange to outsiders. The first is language: members of a single clan can communicate by exuding complex pheromones, a scent-based tongue no other species can read, and that even a Weequay of a different clan cannot parse. The second is faith. "Weequay" means "follower of Quay," their moon-god, worshipped alongside the thunder-god Am-Shak. Their cities are built around a thal, a shrine of polished black stone where offerings of food and valuables are made, and religious law forbids raising a thal anywhere but Sriluur, so devout Weequays abroad must substitute animal sacrifice instead. (In Legends, the most zealous took this to violent extremes, including ritual murder, which colored the species' fearsome reputation.)
Hondo Ohnaka remains the species' calling card because he inverts every assumption about it. Where the skiff guards were mute muscle, Hondo is all mouth, a pragmatic, theatrical opportunist who genuinely likes the people he is about to betray and who played the Republic and the Separatists against each other for profit throughout the Clone Wars. Set beside the Jedi Sora Bulq, the brawler enforcers of Jabba's court, and countless nameless pirates, he proves the range of the type: the same leathery durability that makes a good bodyguard also makes a good survivor, and surviving the Outer Rim is its own kind of cunning.
For a SWURPG player, the Weequay leans toward a frontline body and a born scoundrel rather than a face, though plenty of players build against type. Leathered Skin and Pain Tolerance turn that famous hide into mechanical staying power, Raider Training reflects the pirate-and-mercenary trade, and Untrusty Reputation bakes in how the galaxy reads a Weequay walking into the room. The +2 STR and +2 CON make a punishing melee bruiser, while -2 CHA encodes that scoundrel-not-diplomat stereotype and Endurance proficiency leans into the desert-bred toughness.
Physical Description
Weequay are humanoids with thick, leathery skin ranging from tan to deep brown, more akin to a rugged hide than typical flesh. This tough exterior, combined with a denser-than-average skeletal frame, gives them notable resistance to blunt trauma, burns, and shallow cuts. Their faces are lipless, with flat or slightly flattened noses, deeply wrinkled features, and a pronounced jowl-frill that frames the jawline. Males commonly grow long, rope-like braids that can number one or several, traditionally used to mark years spent away from Sriluur—called seclusion braids—before being shorn off upon their return. Female Weequay are usually bald and do not follow this custom. Weequay eyes are dark, recessed, and always watchful, set in expressions that many outsiders find unsettling or unreadable.
Culture & Personality
Culturally, Weequay are brooding, superstitious, and intensely clan-focused. Individual identity matters far less than the survival, honor, and prosperity of the tribe; one Weequay is expendable, the clan is not. This outlook, coupled with a brutal desert upbringing and a long history of conflict, has produced a people comfortable with violence and sacrifice. Their religion centers on Quay and a wider pantheon of deities, with offerings made at sacred black stone shrines called thal on Sriluur. Offworld, where building thal is forbidden by religious law, pious Weequay instead conduct animal sacrifices to honor Quay and seek favor.
Within their clans, Weequay communicate largely through pheromones—complex scents unique to each individual. This private scent-language allows nuanced, near-silent communication but leaves outsiders locked out, reinforcing the Weequay habit of speaking very little around non-clan beings. Many Weequay will stand in menacing silence, confer chemically with their kin, and then act with sudden decisiveness. Those raised apart from these traditions—such as Weequay who grew up in mixed communities or offworld from a young age—tend to be more talkative, individualistic, and willing to challenge authority, but they often feel like outsiders among their own people.
In the wider galaxy, Weequay are best known as mercenaries, guards, pirates, slavers, and enforcers in service to the Hutts, Black Sun, and other criminal syndicates. Their quiet coordination, natural toughness, and fearsome reputations make them ideal for jobs that rely on intimidation and violence. A minority, however, have risen as Jedi, officers, or respected warriors in more formal organizations, proving that Weequay can channel their ferocity and discipline toward higher causes when given the chance.
Famous Weequay Characters
Hondo OhnakaPirate captain
The galaxy's most famous Weequay, Hondo is a fast-talking pirate captain who built his Ohnaka Gang into a power on the Outer Rim world of Florrum. He is best known for the Clone Wars scheme in which he captured Count Dooku, Obi-Wan Kenobi, and Anakin Skywalker at once and tried to ransom all three, and for resurfacing years later to help the rebels of the Ghost in Star Wars Rebels. Voiced by Jim Cummings, he became the franchise's go-to charming scoundrel, loyal only to profit and his own theatrical sense of fun.
Pagetti RookJabba's skiff guard
Rook is the hooded skiff guard who jabs Luke Skywalker toward the plank above the Sarlacc pit in Return of the Jedi, one of the most recognizable Weequay in all of Star Wars even though he went unnamed on screen for thirty years. Armed with a vibro-ax, he serves Jabba the Hutt as muscle at the Great Pit of Carkoon and is among the first guards Luke cuts down once the ambush turns. For a generation of fans he was simply the Weequay, the face that defined the species long before Hondo existed.
Sora BulqJedi Master turned Dark Acolyte
Sora Bulq is a Weequay Jedi Master, a rarity for a species better known for pirates and hired muscle, and a background Jedi glimpsed in Attack of the Clones. In Legends he is a celebrated lightsaber savant who helped Mace Windu develop the aggressive Form VII variant Vaapad before falling to the dark side and joining Count Dooku's Dark Acolytes. He stands as the clearest example of a Weequay who chose the Force over the blaster.
GwarmPirate lieutenant
Gwarm is Hondo Ohnaka's second-in-command, the leathery, gravel-voiced lieutenant at the captain's side through much of The Clone Wars. He helps run the gang's shakedowns and raids, from extorting the nysillin farmers of Felucia to stealing kyber crystals off a shipment of Jedi younglings. Where Hondo is all talk, Gwarm is the reliable enforcer who keeps the crew in line.
Ak-revJabba's drummer and bodyguard
Ak-rev is a Weequay drummer and bodyguard in Jabba the Hutt's palace, added to the expanded musical number in the Special Edition of Return of the Jedi. He hammers a large drum kit behind the Max Rebo Band, his percussion styled after Japanese taiko, while doubling as hired muscle for the Hutt. He is one of the more visible Weequay of the original trilogy thanks to that palace performance.
Turk FalsoPirate lieutenant
Turk Falso is Hondo Ohnaka's scheming lieutenant in The Clone Wars, a Weequay pirate who tries to cut his own captain out of a fortune. When Hondo holds Count Dooku for ransom, Falso plots with fellow pirate Barb Mentir to shoot down the payment shuttle and keep the spice for himself. The double-cross collapses, and he is best remembered as the gang's treacherous number two.
Que-Mars Redath-GomJedi Knight
Que-Mars Redath-Gom is a green-bladed Weequay Jedi Knight who fights in the Petranaki arena on Geonosis, part of the strike team Mace Windu leads to rescue Obi-Wan, Anakin, and Padme at the opening battle of the Clone Wars. Raised apart from Weequay tradition, he became one of the few of his kind to join the Jedi Order. He is a familiar name to fans who comb the crowded Battle of Geonosis for its many background Jedi.
JiroPirate lieutenant
Jiro is a Weequay pirate lieutenant in Hondo Ohnaka's gang and captain of the control ship above Florrum during The Clone Wars. He is best known for turning on Hondo when Darth Maul and Savage Opress arrive, taking the Sith brothers' side before Hondo wins the crew's loyalty back. He embodies the shifting, every-being-for-himself allegiances of the pirate life.
Rintel ArenJabba's skiff guard
Rintel Aren is one of Jabba the Hutt's Weequay skiff guards at the Great Pit of Carkoon, the pilot whom Luke Skywalker fools with a mind trick into unlocking his binders before the fight erupts. When Luke kills fellow guard Pagetti Rook, an enraged Aren charges with an ax and is struck down into the Sarlacc. He is a named member of the skiff-guard lineup that first gave the Weequay their on-screen identity.
Barb MentirPirate gunner
Barb Mentir is a Weequay pirate in Hondo Ohnaka's Florrum gang and Turk Falso's co-conspirator in The Clone Wars. He is the gunner who shoots down the Republic shuttle carrying the ransom spice, only for the scheme to unravel and for Count Dooku to force Falso into killing him. He is a minor but memorable player in the gang's web of internal betrayals.
Frequently Asked Questions
What is a Weequay in Star Wars?
Weequays are a leathery-skinned species from the desert world of Sriluur, known across the galaxy as mercenaries, pirates, bodyguards, and bounty hunters who turn up wherever there is dirty work to be done and a Hutt willing to pay for it. Their thick, weathered hide shrugs off desert sun and glancing blows alike, which is part of why they survive lines of work that kill softer beings. The galaxy's most recognizable Weequay is Hondo Ohnaka, the silver-tongued pirate captain who robbed Jedi, Sith, and Separatists alike from his base on Florrum, though most people first met the species as the hooded enforcers who marched Luke Skywalker out over the sarlacc pit on Jabba's skiff.
What are the Weequay ability score modifiers in SWURPG?
A Weequay character gains +2 Strength, -2 Dexterity, +2 Constitution, and -2 Charisma to their ability scores in SWURPG.
What species traits do Weequay characters have?
Weequay characters have 5 species traits: Leathered Skin, Raider Training, Pain Tolerance, Untrusty Reputation, Pheromone Communication.
Can I play a Weequay in SWURPG?
Yes — Weequay is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Weequay names?
Example Weequay names include Weequay rarely use names among themselves, but outsiders assign them nicknames or personal designations: Adazian Liebke, Ak-buz, Ak-rev, Diergu-Rea Duhnes'rd, Fyg. Generate more original Weequay names with the SWURPG Star Wars name generator.
Who are some famous Weequay characters?
Famous Weequay characters include Hondo Ohnaka, Pagetti Rook, Sora Bulq, Gwarm, Ak-rev, Turk Falso, Que-Mars Redath-Gom, Jiro, Rintel Aren, Barb Mentir.