SWURPG

The Great Stair — Trial of Skill

Scene 1.2 — The Trial of Skill

The Trial of Skill — the teaching duel. The lone Padawan enters through the broken archway at the foot of the Great Stair and fights UP the ruined colonnade toward the temple threshold at the top, using the broken columns for cover so the temple's constructs (Force-immune) can't flank them all at once. Fallen column drums and rubble break the climb; the guardians are GM-placed as they wake.

Used in
The Trials of Knighthood
Scene
Scene 1.2 — The Trial of Skill
Grid
14×12 cells · 70 ft × 60 ft

The Great Stair — Trial of Skill

Grid: 5 ft / squareN
The Great Stair
Terrain Key
Wall
Ruins (rubble cover) — Broken archway
Half cover (+2 AC / +2 DEX saves)
Boulder — Fallen column drum
Half cover (+2 AC / +2 DEX saves)
Difficult terrain
Light source — Guttering brazier
Map Key
  • 1Broken archway
  • 2Broken column
  • 3Fallen column drum
  • 4Guttering brazier
  • 5Threshold brazier
Legend
GSThe Great Stair — climbs to the temple threshold
GM-only enemy positioning (place tokens as the guardians wake, NOT at scene-open — the GM controls the reveal as the Padawan climbs): the 2 Temple Seeker Remnants (TR 1, floating blade-drones) unfold from the lower alcoves at roughly [2, 8] and [11, 8] and converge to deny a clean stance; the Temple Sentinel (TR 2, the trial's real test — it ADAPTS to a repeated tactic) descends from the upper landing at roughly [7, 3], holding the top of the stair between the Padawan and the threshold. All three are constructs: immune to Frightened, charm, and Force-influence (Move/Push/Pull, Mind Trick) — this trial is won with the blade, using the broken columns for cover so the Padawan is never flanked by all three at once. When the Sentinel falls it kneels and powers down; the Trial of Skill is passed at the threshold (orange). Solo scaling in the gm.mdx Encounter blocks (soften/sharpen the Sentinel's HP + adaptation).

How to use this map

The Trial of Skill — the teaching duel. The lone Padawan enters through the broken archway at the foot of the Great Stair and fights UP the ruined colonnade toward the temple threshold at the top, using the broken columns for cover so the temple's constructs (Force-immune) can't flank them all at once. Fallen column drums and rubble break the climb; the guardians are GM-placed as they wake.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.

For the full encounter rules, scaling tables, and narrative framing, read Scene 1.2 — The Trial of Skill in the The Trials of Knighthood GM document.