The Crucible — Trial of the Flesh
Scene 2.1 — The Trial of the Flesh
The Trial of the Flesh — a round chamber whose floor is a ring of cold-fire around a central plinth holding the trial token. Crossing the ring costs (Endurance/CON save; 1d6 Fire per step), and the trial is passed by endurance or a willing sacrifice, never by anger. Flesh raiders are GM-placed, bursting in from the collapsed east passage during or after the crucible to test the Padawan's control.
- Used in
- The Trials of Knighthood
- Scene
- Scene 2.1 — The Trial of the Flesh
- Grid
- 14×12 cells · 70 ft × 60 ft
The Crucible — Trial of the Flesh
- 1Collapsed side passage
- 2Ring of cold-fire (Endurance/CON DC 14; 1d6 Fire per step)
- 3Ring of cold-fire
- 4Wall sconce
How to use this map
The Trial of the Flesh — a round chamber whose floor is a ring of cold-fire around a central plinth holding the trial token. Crossing the ring costs (Endurance/CON save; 1d6 Fire per step), and the trial is passed by endurance or a willing sacrifice, never by anger. Flesh raiders are GM-placed, bursting in from the collapsed east passage during or after the crucible to test the Padawan's control.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 2.1 — The Trial of the Flesh in the The Trials of Knighthood GM document.