The Hollow — Trial of Spirit
Scene 3.1 — The Trial of Spirit
The Trial of Spirit — the climax, in a dark-side hollow. The Padawan enters at the cave mouth (the only way out); dark-side pools, a black drop at the east edge, and cold broken stone fill the wound in the mountain. The Keeper and the Reflection (a mirror of the player's own character) are GM-placed, the Reflection rising between the Padawan and the exit. The fight is won by will, not damage.
- Used in
- The Trials of Knighthood
- Scene
- Scene 3.1 — The Trial of Spirit
- Grid
- 14×12 cells · 70 ft × 60 ft
The Hollow — Trial of Spirit
- 1The wound — a black drop
- 2The wound
- 3Dark-side pool
- 4Fallen stone
- 5Hollow floor
How to use this map
The Trial of Spirit — the climax, in a dark-side hollow. The Padawan enters at the cave mouth (the only way out); dark-side pools, a black drop at the east edge, and cold broken stone fill the wound in the mountain. The Keeper and the Reflection (a mirror of the player's own character) are GM-placed, the Reflection rising between the Padawan and the exit. The fight is won by will, not damage.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 3.1 — The Trial of Spirit in the The Trials of Knighthood GM document.