Most of the galaxy met just one of them
For most of the galaxy, the Karkarodon come down to a single name — and a bad one. Riff Tamson: the Separatist warlord Count Dooku sent to take Mon Cala, who murdered a king, turned the Quarren against their own neighbors, crowned himself ruler of a conquered ocean world, and hunted a young prince through the flooded deep until the tide finally turned on him.
He was the most infamous Karkarodon. He was never the only one — Karkarodon enforcers fought at his side through the whole campaign, and his people turn up all over the galaxy far from any battlefield. A species is never just its worst son.
Meet the Karkarodon, the newest playable species in SWURPG.
Shark-folk of Karkaris
Karkarodons are exactly what they look like: shark-like, amphibious apex predators from the ocean world of Karkaris, where their people live far beneath the waves in sprawling cities strung along the planet's tectonic seams and powered by deep volcanic vents. They're fast swimmers and ferocious hunters, with webbed hands and feet and rows of serrated teeth they shed and regrow without end — a bite that never dulls. They breathe air and water with equal ease, which makes them as dangerous on a boarding ramp as in a flooded corridor.
For all that menace, Karkaris itself sat the Clone Wars out — it declared neutrality and refused to spend its people on anyone's war. So the Karkarodons you actually run into out in the galaxy chose to be there: soldiers, enforcers, hunters, and a hundred other things besides — including, once, a surly inmate sharing a Republic detention block with an undercover Obi-Wan Kenobi.








The build
In SWURPG, a Karkarodon is a born apex predator. The kit leans on raw power and durability and pays for it in polish — they're blunt and frightening rather than clever or charming:
- STR +2 / CON +1 / INT −1 / CHA −2, trained in Athletics and Intimidation.
- Serrated Bite — a natural 1d6 weapon. Those teeth aren't decoration.
- Amphibious — breathe air or water, with a swim speed equal to your walking speed. Water is your element, not an obstacle.
- Blood in the Water — once a turn, when a foe is already wounded, the hunter takes over: advantage on the strike that finishes them.
It's all on the species page, ready to drop into a build.
A whole ocean of characters
Here's what the carousel up there is really about. Look again: a plated soldier, a dual-wielding bounty hunter, a trooper hauling a repeater, a robed Jedi, a scarred scout, a fallen dark-sider, a gold-trimmed envoy, an assassin with a vibroblade. Every one of them is a Karkarodon.
That's the whole idea behind building a species out of what's common to all of them — the teeth, the water, the predator's patience — instead of from one playstyle. The biology is shared; what you do with it isn't. Riff Tamson was a warlord. Your Karkarodon can be a smuggler's muscle, a neutral-world mercenary, a bodyguard who's never lost a client, or just the quiet one at the back of the cantina that nobody is brave enough to bother.
Build your own
The Karkarodon are live right now in the free Character Builder — pick the species, build a character of any class, roll up a suitably guttural name, and export a printable sheet. No signup to start.
The galaxy only ever got to know one of them. Your table can do better.