SWURPG
Karkarodon — playable species portrait for the Star Wars Universe RPG

Karkarodon

The Karkarodon are a shark-like, amphibious people from the ocean world of Karkaris — fast swimmers and ferocious hunters who can tear an enemy apart with rows of serrated teeth.

Home world: Karkaris

Size
Medium
Speed
30 ft
Height
2.0 to 2.4 meters
Weight
100 to 160 kilograms
Adulthood
16 standard years

Traits

Serrated Bite

Your jaws hold rows of serrated teeth that you shed and regrow without end. You have a natural Bite attack that deals 1d6 slashing damage (a melee attack, adding your Strength modifier to damage).

Amphibious

You breathe both air and water with equal ease and have a swim speed equal to your walking speed, with no penalty for moving or fighting underwater.

Blood in the Water

A wounded foe draws out the hunter in you. Once per turn, you have Advantage on a melee attack roll against a creature that is below half its hit point maximum.

Lore

The Karkarodon are a shark-like, amphibious people from the ocean world of Karkaris — fast swimmers and ferocious hunters who can tear an enemy apart with rows of serrated teeth. Most of the galaxy knows them through a single name: Riff Tamson, the Separatist warlord Count Dooku sent to drown Mon Cala in blood during the Clone Wars. He is the most infamous Karkarodon — but he was never the only one, and a people is never just its worst son.

A Karkarodon is, in essence, an apex predator given hands. They are large and powerfully built, with the blunt menace of a shark's head, tough hide, and webbed hands and feet that drive them through water faster than most species can run on land — they even swim with their legs crossed, trailing behind them like a shark's tailfin. Their jaws are crowded with serrated teeth they shed and regrow without end, so a Karkarodon's bite never dulls, and they are startlingly hard to put down: Tamson shrugged off blaster bolts to the chest in the middle of a battle. They breathe air and water with equal ease, as dangerous in a flooded corridor as on a boarding ramp.

Karkaris is an ocean world neighboring the Mon Calamari system, and its people live far beneath the surface — in sprawling, decentralized cities anchored along the seams of the planet's tectonic plates, lit and powered by the heat of deep volcanic vents. When the Clone Wars reached the sector, Karkaris stayed out of it, declaring neutrality and refusing to spend its people on either side. So the Karkarodons you meet off-world chose to be there: soldiers, enforcers, and hunters whose reputation arrives a step ahead of them.

That reputation was carved, fairly or not, in the Clone Wars "Water War." Acting for Count Dooku, Riff Tamson assassinated the Mon Calamari king Yos Kolina and used the grief to turn the Quarren against their neighbors, fronting a "Quarren Isolation League" that was never more than a pretext to seize the world. He did not come alone — Karkarodon enforcers fought at his side — and once Mon Cala fell he crowned himself its ruler and hunted Prince Lee-Char through the depths, until the young king turned the Quarren back against him and finished the warlord himself.

But Tamson and his soldiers were never the whole of the species. Karkarodons surface across the galaxy in far quieter roles — one cooled his heels in a Republic detention block, needling a disguised Obi-Wan Kenobi; others work as bounty hunters, dock-bosses, and ordinary folk who never wanted a war at all. The constant isn't the warlord; it's the shape of them — patient in the water, sudden in the strike, and very hard to bluff. (Assumption: Karkarodon lifespan and the finer points of their culture are thinly recorded; treat those as table flavor.)

In SWURPG, a Karkarodon plays as a born apex predator. The kit leans on raw power and durability (+2 STR, +1 CON) and pays for it in polish (−1 INT, −2 CHA) — they make blunt, frightening hunters rather than scholars or diplomats, though a sharp one like Tamson is always free to make that a costly assumption. Serrated Bite arms every member of the species with a real natural weapon; Amphibious turns water from an obstacle into their element; and Blood in the Water rewards the instinct they all share — to close on something already wounded. Trained by nature in Athletics and Intimidation, a Karkarodon can anchor a front line, loom behind a crime boss, run down a bounty, or hunt far from home as a neutral-world mercenary.

Physical Description

Karkarodons are large, heavily muscled humanoids with the unmistakable head of a shark — a broad snout, dark eyes set to the sides, and gill slits along the neck. Their hide is tough and smooth, usually in shades of gray, slate, or deep blue and paler along the underside.

Their hands and feet are webbed and tipped with short claws, and their jaws carry multiple rows of triangular, serrated teeth that are shed and replaced throughout their lives. A dorsal ridge and a powerful, tapering build mark them unmistakably even among other aquatic species.

Built for the sea, Karkarodons are streamlined and astonishingly fast in the water, and noticeably less graceful on land, where their size and rolling gait can read as slow — an impression that lasts right up until they move. Most stand well above two meters.

Off-world, Karkarodons tend toward minimal gear — harnesses, weapon rigs, and moisture-sealing wraps for a body that would always rather be wet.

Culture & Personality

Karkarodons carry themselves with the ease of creatures that have rarely been anyone's prey. They are direct, territorial, and quick to violence when challenged, with a hunter's patience that can be mistaken for stillness right up to the strike. That hard edge earns them a fearsome reputation the galaxy seems to pass along without their help.

But a species is not a single temperament. For every Tamson-style warlord there are Karkarodons who want nothing to do with anyone's war — neutral-world hunters, freighter crew, dock enforcers, and bounty hunters who simply prefer clean, finished work to noise and politics.

At the table, a Karkarodon makes a natural front-line fighter, bodyguard, or tracker, and an unforgettable face for a party that would rather open a door with menace than manners. Play the patience as much as the teeth — the most frightening Karkarodon is the one who waits.

Frequently Asked Questions

What is a Karkarodon in Star Wars?

The Karkarodon are a shark-like, amphibious people from the ocean world of Karkaris — fast swimmers and ferocious hunters who can tear an enemy apart with rows of serrated teeth. Most of the galaxy knows them through a single name: Riff Tamson, the Separatist warlord Count Dooku sent to drown Mon Cala in blood during the Clone Wars. He is the most infamous Karkarodon — but he was never the only one, and a people is never just its worst son.

What are the Karkarodon ability score modifiers in SWURPG?

A Karkarodon character gains +2 Strength, +1 Constitution, -1 Intelligence, and -2 Charisma to their ability scores in SWURPG.

What species traits do Karkarodon characters have?

Karkarodon characters have 3 species traits: Serrated Bite, Amphibious, Blood in the Water.

Can I play a Karkarodon in SWURPG?

Yes — Karkarodon is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.

What are some Karkarodon names?

Example Karkarodon names include Riff Tamson, Vorr Dassik, Sythe Karrand, Brakka Vohl, Korr Vandriss, Dross Maleen. Generate more original Karkarodon names with the SWURPG Star Wars name generator.