SWURPG

The Witches of Dathomir — Nightsisters & Dathomir Magick Come to SWURPG

· 6 min read

The Nightsisters join SWURPG — a new playable species plus Dathomir Magick, a 20-power dark-side discipline of ichor, hexes, alchemy, spirit-summoning and reanimation. Jedi can't grab it from the open bank: you're either born to the coven or you take the Dathomir Witchcraft trait. Build your own witch free in the Character Builder.

A whole new kind of dark side

Most Force users in the galaxy fall into two camps: the disciplined light of the Jedi, or the hungry rage of the Sith. The Witches of Dathomir never asked permission from either. They draw their power from the ichor — the dark magick that runs through their swamp-world — and they bend it through incantation, ritual, and will. Talzin, Asajj Ventress, Old Daka, Merrin, Morgan Elsbeth: a coven of survivors who treat the dark side as a tool, not a master.

Now they're yours to play. SWURPG's newest update adds the Nightsister species and an entire Dathomir Magick discipline — 20 new Force powers built around everything the witches are famous for.

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The Nightsister — Witch of Dathomir

The species: a witch built to be feared

The Nightsister is a WIS-focused dark-side mystic — wise, willful, physically slight (WIS +2, CHA +1, STR −2, CON −1), proficient in Survival, and a woman of the coven (Nightsisters are a women-only order; the men of Dathomir walk the separate Nightbrother path). She comes with five traits:

  • Daughters of Dathomir — +1 to Use the Force if you're a Force-using class.
  • Witch's Brews — once per long rest, brew a healing elixir out in the wild.
  • Marked by the Dark — feared and distrusted wherever your nature is known.
  • Witch's Veil — if you're a Force user, you wreathe yourself from sight innately.
  • Magick of the Coven — the reason you're here: the Nightsister Magick powers are open to you.

Dathomir Magick: 20 powers of ichor and incantation

This is the heart of the update. Dathomir Magick is a brand-new category in the Force Powers catalog — 20 powers spanning the full witch toolkit, scaling from level 1 all the way to capstones at level 13:

  • Ichor & ruin — hurl bolts of crackling green Ichor, call down an Ichor Storm, or unleash the Wrath of the Ancestors on a whole battlefield.
  • Hexes & curses — cripple a foe with a Hex, terrify a crowd with the Coven's Hex, or wrack a single victim with mind-shattering Agony.
  • Alchemy & poison — spit corrosive Toxic Ichor, rot a target with a Hex of Decay, brew weapon- poisons and potions with Witch's Alchemy, or reshape an ally's very flesh with Fleshshape.
  • Spirits & the dead — conjure a spectral Spirit Warrior, empower an ally with Spirit Ichor, and — at the height of your power — Reanimate a fallen body as a zombie thrall under your command.
  • Veils & shadows — slip 30 feet through the dark with Shadow Step, or cloak your whole coven in a Shroud of Dathomir.

Every power is FP-costed, save-gated, and written to run cleanly at the table — and they're all there to read on the Force Powers page.

The catch: you can't just pick this up

Here's what makes Dathomir Magick different from every other power in the game. It's gated. A Jedi browsing the Force Powers list won't even see it — because in the galaxy, dark magick isn't something you stumble into. There are exactly two ways in:

  1. Be born to it. A Force-using Nightsister can choose Magick powers as part of her normal Force-power selection, right alongside the standard ones. It's her birthright.
  2. Choose the dark path. Anyone with a Force-using class — yes, even a Jedi — can learn the magick by taking the new Dathomir Witchcraft trait (an Alt Trait, picked in place of an ability-score bump). It grants a dedicated pool of Nightsister Magick picks, and you can take it again as you level for more.

That second option is the fun one. A Jedi spending hard-won growth to study Dathomiri witchcraft isn't a casual menu pick — it's a deliberate step toward the dark, the kind of choice that should make a table lean in. Ventress was a fallen Jedi's apprentice; Merrin fought beside one. The line has always been thinner than the Order liked to admit.

Build your own witch

The whole thing is live right now in the free Character Builder — pick the Nightsister (or any Force class plus the Dathomir Witchcraft trait), assign your powers, and export a printable sheet. No signup to start.

Build a Talzin. Build a Ventress mid-fall. Build a Jedi who went looking for power in the swamps of Dathomir and came back changed. The coven's waiting.