Force Powers
63 powers across 5 categories. Force-using classes (Jedi, Force Adept, and their advanced forms) gain access to these via Force Training. FP cost, activation, range, and concentration flags are displayed inline.
Energy · 18
Vital Transfer I
As an Action, you touch a willing creature within 5 ft and give them a portion of your own life force.
Energy Absorption I
As a Reaction, when you are hit by an attack or effect that deals energy damage (such as blaster fire, plasma, or Force lightning), you can wrap yourself in a protective field of Force.
Force Barrier
As an Action, you project a shimmering wall of Force within 30 ft on a point you can see, forming a barrier that fits in a 10 ft by 10 ft area.
Force Cloak
As a Bonus Action, you bend light and sound around yourself, becoming nearly invisible.
Force Healing
As an Action, you channel the living Force to mend wounds.
Force Stun
As an Action, you bombard a creature you can see within 30 ft with overwhelming Force energy, disrupting its nervous system.
Pyrokinesis
As an Action, you superheat the air and ignite it with the Force, unleashing flame in a 15 ft cone originating from you or creating a 10 ft by 10 ft square of fire within 30 ft that you can see.
Force Projection
As an Action, you create an illusory projection of yourself in an unoccupied space within 60 ft that you can see.
Combustion
As an Action, you focus on a point or an unattended object within 60 ft and hyper-excite its molecules, causing a violent explosion.
Cryokinesis
As an Action, you rapidly draw heat out of the environment, freezing air, ground, or surfaces.
Rebuke
As a Reaction, when a creature you can see targets you with a Force power that requires a saving throw or an attack roll, you may attempt to turn the Force back on its user.
Force Armor
As a Bonus Action, you surround yourself or a willing creature you can touch with a shimmering field of protective Force energy.
Force Drain
As an Action, choose a creature you can see within 30 ft.
Force Wound
As an Action, you crush and twist the target's internal energies.
Phase Shift
As a Bonus Action, you partially shift your body into the energy of the Force.
Vital Transfer II
You may apply this improved version when using Vital Transfer.
Energy Absorption II
As a Reaction, when you are hit by an attack or effect that deals energy damage, you can fully absorb and nullify that instance of damage.
Force Lightning
As an Action, you unleash a torrent of crackling dark energy in a 30 ft line or a 15 ft cone (your choice) originating from you.
Kinetic · 13
Force Pull
You can pull a target toward you up to a maximum distance equal to (Proficiency Bonus + Wisdom modifier) x 5 ft.
Force Push
As an Action, you unleash a burst of concussive Force energy at a creature within 20 ft.
Lightsaber Throw
As an Action, you can hurl your ignited lightsaber at a target within 30 ft, making a ranged attack using your Dexterity or Wisdom modifier (your choice).
Force Blast
As an Action, you fire a concentrated bolt of compressed Force energy at a creature within 30 ft.
Force Jump
As a Bonus Action, you enhance your movement with the Force.
Force Speed
As a Bonus Action, you surge with preternatural quickness.
Force Wave
As an Action, you slam the Force outward in all directions.
Force Whirlwind
As an Action, you trap a creature you can see within 30 ft in a swirling vortex of telekinetic force.
Force Choke
As an Action, you seize the throat of a creature you can see within 30 ft with an invisible grip of the Force.
Improved Lightsaber Throw
As an Action, you can hurl your ignited lightsaber in a sweeping 30 ft cone originating from you.
Saber Barrage
As an Action, you unleash a rapid sequence of three enhanced lightsaber strikes against one or more creatures within reach.
Force Maelstrom
As an Action, you create a churning storm of telekinetic energy centered on a point you can see within 60 ft.
Force Crush
As an Action, you focus overwhelming telekinetic pressure on a creature you can see within 30 ft.
Lightsaber Form · 12
Ataru – Flowing Assault
When you move at least 10 ft before making a lightsaber attack, you may gain Advantage on that attack.
Niman – Harmonized Strike
Your next lightsaber attack this turn is made with Advantage and deals an additional 1d4 Force damage.
Shii-Cho – Momentum Flow
When you hit a target with a melee lightsaber attack, you may immediately make a second attack against a different creature within 5 ft.
Soresu – Defensive Spiral
As an Action, enter a defensive stance until the start of your next turn.
Jar'Kai – Dual Saber Flurry
While dual-wielding lightsabers, you double your Dexterity or Strength modifier to your attack's damage.
Makashi – Dueling Focus
As a Bonus Action, mark one target within 5 ft.
Sokan – Tactical Footwork
As a Bonus Action, Disengage and move up to 15 ft without provoking opportunity attacks.
Shien – Rebounding Defense
When you successfully Deflect a ranged energy attack, you may enhance the redirection with precise Shien technique as part of the same reaction.
Juyo – Ferocity Unleashed
Before making a lightsaber attack, declare Juyo.
Tràkata – Deceptive Strike
When you make a melee lightsaber attack, you may extinguish and reignite your blade mid-strike.
Djem So – Counterstrike Form
When a melee attack hits you, you may make an immediate lightsaber counterattack with Advantage.
Vaapad – Channel the Storm
As an Action, make two lightsaber attacks.
Mind · 19
Farsight
As a Bonus Action, you extend your senses into the immediate future.
Feel the Force
As a Bonus Action, you heighten your awareness through the Force.
Force Echo
As an Action, you touch an object, surface, or location and sense emotional imprints left behind.
Force Perception
As an Action, you focus your senses through the Force.
Telepathy
As a Bonus Action, you project a simple thought, image, or brief phrase into the mind of one creature you can see within 30 ft that shares a language with you.
Harmonize
As an Action, you channel the Force to steady an ally's mind and body.
Mind Trick
As an Action, you can influence a creature you can see within 30 ft.
Tame Beast
As an Action, you calm one beast or wild creature within 30 ft that can see or sense you.
Valor
As a Bonus Action, you bolster your allies with courage and clarity.
Improved Telepathy
As an Action, you open a brief telepathic link between yourself and a small group.
Slow
As an Action, you cloud the reflexes of a creature you can see within 30 ft.
Battle Meditation
As an Action, you extend your awareness and strengthen the resolve of your allies.
Fear
As an Action, you project a wave of terror into the mind of a creature within 30 ft.
Deep Force Echo
As an Action, you touch an object, surface, or location and draw out a stronger impression of recent events imprinted in the Force.
Force Corruption
As an Action, you assault the mind of a creature within 30 ft with disruptive and disorienting Force energy.
Improved Mind Trick
As an Action, you attempt a deeper and more forceful manipulation of a creature's mind.
Force Suppression
As an Action, you wrench the currents of the Force around a creature you can see within 30 ft, disrupting its ability to channel the Force.
Distant Telepathy
As an Action, you reach out with the Force to communicate mentally with a creature you are familiar with.
Dominate Mind
As an Action, you can fully dominate the mind of a creature you can see within 30 ft.