SWURPG

Force Powers

83 powers across 6 categories. Force-using classes (Jedi, Force Adept, and their advanced forms) gain access to these via Force Training. FP cost, activation, range, and concentration flags are displayed inline.

83 / 83

Energy · 18

Vital Transfer I

Lv 1+1 FP
Action·Touch

As an Action, you touch a willing creature within 5 ft and give them a portion of your own life force.

Energy Absorption I

Lv 1+2 FP
Reaction·Self

As a Reaction, when you are hit by an attack or effect that deals energy damage (such as blaster fire, plasma, or Force lightning), you can wrap yourself in a protective field of Force.

Force Barrier

Lv 1+2 FP
Action·20 ft

As an Action, you project a shimmering wall of Force within 20 ft on a point you can see, forming a barrier that fits in a 10 ft by 10 ft area.

Force Cloak

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you bend light and sound around yourself, becoming nearly invisible.

Force Healing

Lv 1+2 FP
Action·Touch or 5 ft

As an Action, you channel the living Force to mend wounds.

Force Stun

Lv 1+2 FP
Action·30 ft

As an Action, you bombard a creature you can see within 30 ft with overwhelming Force energy, disrupting its nervous system.

Pyrokinesis

Lv 1+2 FP
Action·15 ft cone or 10x10 ft square within 30 ft

As an Action, you superheat the air and ignite it with the Force, unleashing flame in a 15 ft cone originating from you or creating a 10 ft by 10 ft square of fire within 30 ft that you can see.

Force Projection

Lv 1+3 FP
Action·60 ft·Concentration

As an Action, you create an illusory projection of yourself in an unoccupied space within 60 ft that you can see.

Combustion

Lv 5+2 FP
Action·60 ft (10 ft radius)·1 prereq

As an Action, you focus on a point or an unattended object within 60 ft and hyper-excite its molecules, causing a violent explosion.

Cryokinesis

Lv 5+2 FP
Action·15 ft cone or 10 ft radius within 30 ft·1 prereq

As an Action, you rapidly draw heat out of the environment, freezing air, ground, or surfaces.

Rebuke

Lv 5+2 FP
Reaction·Self·1 prereq

As a Reaction, when a creature you can see targets you with a Force power that requires a saving throw or an attack roll, you may attempt to turn the Force back on its user.

Force Armor

Lv 5+3 FP
Bonus Action·Self or Touch·1 prereq

As a Bonus Action, you surround yourself or a willing creature you can touch with a shimmering field of protective Force energy.

Force Drain

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, choose a creature you can see within 30 ft.

Force Wound

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you crush and twist the target's internal energies.

Phase Shift

Lv 10+2 FP
Bonus Action·Self·1 prereq

As a Bonus Action, you partially shift your body into the energy of the Force.

Vital Transfer II

Lv 10+2 FP
Action·Touch·2 prereqs

You may apply this improved version when using Vital Transfer.

Energy Absorption II

Lv 10+3 FP
Reaction·Self·2 prereqs

As a Reaction, when you are hit by an attack or effect that deals energy damage, you can fully absorb and nullify that instance of damage.

Force Lightning

Lv 10+4 FP
Action·30 ft line or 15 ft cone·1 prereq

As an Action, you unleash a torrent of crackling dark energy in a 30 ft line or a 15 ft cone (your choice) originating from you.

Kinetic · 13

Force Pull

Lv 1+1 FP
Action·(Proficiency Bonus + Wisdom modifier) x 5 ft

As an Action, you can pull a target toward you.

Force Push

Lv 1+1 FP
Action·(Proficiency Bonus + Wisdom modifier) x 5 ft

As an Action, you unleash a burst of concussive Force energy at a creature within reach (Proficiency Bonus + Wisdom modifier) x 5 ft.

Lightsaber Throw

Lv 1+1 FP
Action·30 ft·1 prereq

As an Action, you can hurl your ignited lightsaber at a target within 30 ft, making a ranged attack using your Dexterity or Wisdom modifier (your choice).

Force Blast

Lv 1+2 FP
Action·30 ft

As an Action, you fire a concentrated bolt of compressed Force energy at a creature within 30 ft.

Force Jump

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you enhance your movement with the Force.

Force Speed

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you surge with preternatural quickness.

Force Wave

Lv 5+3 FP
Action·15 ft radius·1 prereq

As an Action, you slam the Force outward in all directions.

Force Whirlwind

Lv 5+3 FP
Action·30 ft·Concentration·1 prereq

As an Action, you trap a creature you can see within 30 ft in a swirling vortex of telekinetic force.

Force Choke

Lv 10+3 FP
Action·30 ft·1 prereq

As an Action, you seize the throat of a creature you can see within 30 ft with an invisible grip of the Force.

Improved Lightsaber Throw

Lv 10+3 FP
Action·30 ft cone·2 prereqs

As an Action, you can hurl your ignited lightsaber in a sweeping 30 ft cone originating from you.

Saber Barrage

Lv 10+4 FP
Action·Melee reach·2 prereqs

As an Action, you unleash a rapid sequence of three enhanced lightsaber strikes against one or more creatures within reach.

Force Maelstrom

Lv 12+4 FP
Action·60 ft (10 ft radius)·1 prereq

As an Action, you create a churning storm of telekinetic energy centered on a point you can see within 60 ft.

Force Crush

Lv 12+5 FP
Action·30 ft·Concentration·1 prereq

As an Action, you focus overwhelming telekinetic pressure on a creature you can see within 30 ft.

Lightsaber Form · 12

Ataru – Flowing Assault

Lv 1+1 FP
Free (part of attack)·Self·1 prereq

When you move at least 10 ft before making a lightsaber attack, you may gain Advantage on that attack.

Niman – Harmonized Strike

Lv 1+1 FP
Free (part of attack)·Self·1 prereq

Your next lightsaber attack this turn is made with Advantage and deals an additional 1d4 Force damage.

Shii-Cho – Momentum Flow

Lv 1+1 FP
Free (part of attack)·5 ft radius·1 prereq

When you hit a target with a melee lightsaber attack, you may immediately make a second attack against a different creature within 5 ft.

Soresu – Defensive Spiral

Lv 1+1 FP
Action·Self·1 prereq

As an Action, enter a defensive stance until the start of your next turn.

Jar'Kai – Dual Saber Flurry

Lv 7+2 FP
Free (part of attack)·Self·2 prereqs

While dual-wielding lightsabers, you double your Dexterity or Strength modifier to your attack's damage.

Makashi – Dueling Focus

Lv 7+2 FP
Bonus Action·5 ft·2 prereqs

As a Bonus Action, mark one target within 5 ft.

Sokan – Tactical Footwork

Lv 7+2 FP
Bonus Action·15 ft·2 prereqs

As a Bonus Action, Disengage and move up to 15 ft without provoking opportunity attacks.

Shien – Rebounding Defense

Lv 10+2 FP
Reaction·Varies·2 prereqs

When you successfully Deflect a ranged energy attack, you may enhance the redirection with precise Shien technique as part of the same reaction.

Juyo – Ferocity Unleashed

Lv 12+3 FP
Free (declared before attack)·Self·2 prereqs

Before making a lightsaber attack, declare Juyo.

Tràkata – Deceptive Strike

Lv 12+3 FP
Free (part of attack)·Melee·2 prereqs

When you make a melee lightsaber attack, you may extinguish and reignite your blade mid-strike.

Djem So – Counterstrike Form

Lv 12+4 FP
Reaction·Melee·2 prereqs

When a melee attack hits you, you may make an immediate lightsaber counterattack with Advantage.

Vaapad – Channel the Storm

Lv 12+5 FP
Action·Melee·2 prereqs

As an Action, make two lightsaber attacks.

Mind · 19

Farsight

Lv 1+1 FP
Bonus Action·Self

As a Bonus Action, you extend your senses into the immediate future.

Feel the Force

Lv 1+1 FP
Bonus Action·30 ft

As a Bonus Action, you heighten your awareness through the Force.

Force Echo

Lv 1+1 FP
Action·Touch

As an Action, you touch an object, surface, or location and sense emotional imprints left behind.

Force Perception

Lv 1+1 FP
Action·Self

As an Action, you focus your senses through the Force.

Telepathy

Lv 1+1 FP
Bonus Action·30 ft

As a Bonus Action, you project a simple thought, image, or brief phrase into the mind of one creature you can see within 30 ft that shares a language with you.

Harmonize

Lv 1+2 FP
Action·30 ft

As an Action, you channel the Force to steady an ally's mind and body.

Mind Trick

Lv 1+2 FP
Action·30 ft

As an Action, you can influence a creature you can see within 30 ft.

Tame Beast

Lv 1+2 FP
Action·30 ft

As an Action, you calm one beast or wild creature within 30 ft that can see or sense you.

Valor

Lv 1+2 FP
Bonus Action·15 ft radius

As a Bonus Action, you bolster your allies with courage and clarity.

Improved Telepathy

Lv 5+2 FP
Action·60 ft·1 prereq

As an Action, you open a brief telepathic link between yourself and a small group.

Slow

Lv 5+2 FP
Action·30 ft·1 prereq

As an Action, you cloud the reflexes of a creature you can see within 30 ft.

Battle Meditation

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you extend your awareness and strengthen the resolve of your allies.

Fear

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you project a wave of terror into the mind of a creature within 30 ft.

Deep Force Echo

Lv 7+2 FP
Action·Touch·1 prereq

As an Action, you touch an object, surface, or location and draw out a stronger impression of recent events imprinted in the Force.

Force Corruption

Lv 7+3 FP
Action·30 ft·1 prereq

As an Action, you assault the mind of a creature within 30 ft with disruptive and disorienting Force energy.

Improved Mind Trick

Lv 7+3 FP
Action·30 ft·1 prereq

As an Action, you attempt a deeper and more forceful manipulation of a creature's mind.

Force Suppression

Lv 10+4 FP
Action·30 ft·1 prereq

As an Action, you wrench the currents of the Force around a creature you can see within 30 ft, disrupting its ability to channel the Force.

Distant Telepathy

Lv 12+3 FP
Action·Same planet·1 prereq

As an Action, you reach out with the Force to communicate mentally with a creature you are familiar with.

Dominate Mind

Lv 12+4 FP
Action·30 ft·Concentration·1 prereq

As an Action, you can fully dominate the mind of a creature you can see within 30 ft.

Nightsister Magick · 20

Spirit's Guidance

Lv 1+1 FP
Bonus Action·Touch

As a Bonus Action, you whisper the counsel of ancestral spirits to a creature you can touch.

Dark Imbuement

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you channel Dathomir's dark ichor into your weapon or fist.

Hex

Lv 1+2 FP
Action·30 ft

As an Action, you mutter a dark incantation against a creature you can see within 30 ft.

Ichor Bolt

Lv 1+2 FP
Action·60 ft

As an Action, you hurl a bolt of crackling green ichor-energy at a creature you can see within 60 ft.

Witch's Veil

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you wreathe yourself in a shifting veil of dark-side energy.

Witch's Alchemy

Lv 5+0 FP
Ritual (1/Long Rest)·Touch·1 prereq

Over a few minutes of ritual brewing (once per long rest, no Force Points spent), you craft one alchemical item, which persists until used or until you finish your next long rest.

Shadow Step

Lv 5+2 FP
Bonus Action·Self·1 prereq

As a Bonus Action, you step through the spirit-shadows of Dathomir.

Ancestral Vigor

Lv 5+3 FP
Bonus Action·Self or Touch·1 prereq

As a Bonus Action, you call on ancestral spirits to fortify a creature (yourself or one you touch).

Shroud of Dathomir

Lv 5+3 FP
Action·Self (10 ft aura)·Concentration·1 prereq

As an Action, you draw a shroud of swirling mist and shadow around yourself.

Spirit Ichor

Lv 5+3 FP
Action·Touch·1 prereq

As an Action, you anoint a willing creature you can touch with luminous spirit-ichor.

Toxic Ichor

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you fling a gout of corrosive ichor at a creature within 30 ft.

Wrack

Lv 7+3 FP
Action·30 ft·1 prereq

As an Action, you wrench at a creature's nerves with phantom pain.

Coven's Hex

Lv 10+4 FP
Action·15 ft radius·Concentration·1 prereq

As an Action, you unleash a chorus of dark-side dread.

Hex of Decay

Lv 10+4 FP
Action·30 ft·Concentration·1 prereq

As an Action, you curse a creature within 30 ft with rotting decay.

Ichor Storm

Lv 10+4 FP
Action·60 ft (10 ft radius)·1 prereq

As an Action, you conjure a churning storm of green ichor-energy centered on a point you can see within 60 ft, filling a 10 ft radius.

Spirit Warrior

Lv 10+4 FP
Action·30 ft·Concentration·1 prereq

As an Action, you summon the spectral warrior-spirit of a fallen Nightsister into an unoccupied space you can see within 30 ft.

Agony

Lv 13+5 FP
Action·30 ft·Concentration·1 prereq

As an Action, you fill a creature within 30 ft with overwhelming, mind-shattering pain.

Fleshshape

Lv 13+5 FP
Action·Touch·Concentration·1 prereq

As an Action, you reshape the flesh of a willing creature you touch with Dathomiri alchemy.

Reanimation

Lv 13+5 FP
Action (1/Long Rest)·10 ft·1 prereq

As an Action (once per long rest), you raise a Medium or smaller fresh corpse within 10 ft as a Nightsister zombie thrall.

Wrath of the Ancestors

Lv 13+6 FP
Action·60 ft (20 ft radius)·1 prereq

As an Action, you call down the fury of the Dathomiri dead on a point you can see within 60 ft, filling a 20 ft radius.

Sense · 1