SWURPG

Force Powers

63 powers across 5 categories. Force-using classes (Jedi, Force Adept, and their advanced forms) gain access to these via Force Training. FP cost, activation, range, and concentration flags are displayed inline.

63 / 63

Energy · 18

Vital Transfer I

Lv 1+1 FP
Action·Touch

As an Action, you touch a willing creature within 5 ft and give them a portion of your own life force.

Energy Absorption I

Lv 1+2 FP
Reaction·Self

As a Reaction, when you are hit by an attack or effect that deals energy damage (such as blaster fire, plasma, or Force lightning), you can wrap yourself in a protective field of Force.

Force Barrier

Lv 1+2 FP
Action·30 ft

As an Action, you project a shimmering wall of Force within 30 ft on a point you can see, forming a barrier that fits in a 10 ft by 10 ft area.

Force Cloak

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you bend light and sound around yourself, becoming nearly invisible.

Force Healing

Lv 1+2 FP
Action·Touch or 5 ft

As an Action, you channel the living Force to mend wounds.

Force Stun

Lv 1+2 FP
Action·30 ft

As an Action, you bombard a creature you can see within 30 ft with overwhelming Force energy, disrupting its nervous system.

Pyrokinesis

Lv 1+2 FP
Action·15 ft cone or 10x10 ft square within 30 ft

As an Action, you superheat the air and ignite it with the Force, unleashing flame in a 15 ft cone originating from you or creating a 10 ft by 10 ft square of fire within 30 ft that you can see.

Force Projection

Lv 1+3 FP
Action·60 ft·Concentration

As an Action, you create an illusory projection of yourself in an unoccupied space within 60 ft that you can see.

Combustion

Lv 5+2 FP
Action·60 ft (10 ft radius)·1 prereq

As an Action, you focus on a point or an unattended object within 60 ft and hyper-excite its molecules, causing a violent explosion.

Cryokinesis

Lv 5+2 FP
Action·15 ft cone or 10 ft radius within 30 ft·1 prereq

As an Action, you rapidly draw heat out of the environment, freezing air, ground, or surfaces.

Rebuke

Lv 5+2 FP
Reaction·Self·1 prereq

As a Reaction, when a creature you can see targets you with a Force power that requires a saving throw or an attack roll, you may attempt to turn the Force back on its user.

Force Armor

Lv 5+3 FP
Bonus Action·Self or Touch·1 prereq

As a Bonus Action, you surround yourself or a willing creature you can touch with a shimmering field of protective Force energy.

Force Drain

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, choose a creature you can see within 30 ft.

Force Wound

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you crush and twist the target's internal energies.

Phase Shift

Lv 10+2 FP
Bonus Action·Self·1 prereq

As a Bonus Action, you partially shift your body into the energy of the Force.

Vital Transfer II

Lv 10+2 FP
Action·Touch·2 prereqs

You may apply this improved version when using Vital Transfer.

Energy Absorption II

Lv 10+3 FP
Reaction·Self·2 prereqs

As a Reaction, when you are hit by an attack or effect that deals energy damage, you can fully absorb and nullify that instance of damage.

Force Lightning

Lv 10+4 FP
Action·30 ft line or 15 ft cone·1 prereq

As an Action, you unleash a torrent of crackling dark energy in a 30 ft line or a 15 ft cone (your choice) originating from you.

Kinetic · 13

Force Pull

Lv 1+1 FP
Action·(Proficiency Bonus + Wisdom modifier) x 5 ft

You can pull a target toward you up to a maximum distance equal to (Proficiency Bonus + Wisdom modifier) x 5 ft.

Force Push

Lv 1+1 FP
Action·20 ft

As an Action, you unleash a burst of concussive Force energy at a creature within 20 ft.

Lightsaber Throw

Lv 1+1 FP
Action·30 ft·1 prereq

As an Action, you can hurl your ignited lightsaber at a target within 30 ft, making a ranged attack using your Dexterity or Wisdom modifier (your choice).

Force Blast

Lv 1+2 FP
Action·30 ft

As an Action, you fire a concentrated bolt of compressed Force energy at a creature within 30 ft.

Force Jump

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you enhance your movement with the Force.

Force Speed

Lv 1+2 FP
Bonus Action·Self

As a Bonus Action, you surge with preternatural quickness.

Force Wave

Lv 5+3 FP
Action·15 ft radius·1 prereq

As an Action, you slam the Force outward in all directions.

Force Whirlwind

Lv 5+3 FP
Action·30 ft·Concentration·1 prereq

As an Action, you trap a creature you can see within 30 ft in a swirling vortex of telekinetic force.

Force Choke

Lv 10+3 FP
Action·30 ft·1 prereq

As an Action, you seize the throat of a creature you can see within 30 ft with an invisible grip of the Force.

Improved Lightsaber Throw

Lv 10+3 FP
Action·30 ft cone·2 prereqs

As an Action, you can hurl your ignited lightsaber in a sweeping 30 ft cone originating from you.

Saber Barrage

Lv 10+4 FP
Action·Melee reach·2 prereqs

As an Action, you unleash a rapid sequence of three enhanced lightsaber strikes against one or more creatures within reach.

Force Maelstrom

Lv 12+4 FP
Action·60 ft (10 ft radius)·1 prereq

As an Action, you create a churning storm of telekinetic energy centered on a point you can see within 60 ft.

Force Crush

Lv 12+5 FP
Action·30 ft·Concentration·1 prereq

As an Action, you focus overwhelming telekinetic pressure on a creature you can see within 30 ft.

Lightsaber Form · 12

Ataru – Flowing Assault

Lv 1+1 FP
Free (part of attack)·Self·1 prereq

When you move at least 10 ft before making a lightsaber attack, you may gain Advantage on that attack.

Niman – Harmonized Strike

Lv 1+1 FP
Free (part of attack)·Self·1 prereq

Your next lightsaber attack this turn is made with Advantage and deals an additional 1d4 Force damage.

Shii-Cho – Momentum Flow

Lv 1+1 FP
Free (part of attack)·5 ft radius·1 prereq

When you hit a target with a melee lightsaber attack, you may immediately make a second attack against a different creature within 5 ft.

Soresu – Defensive Spiral

Lv 1+1 FP
Action·Self·1 prereq

As an Action, enter a defensive stance until the start of your next turn.

Jar'Kai – Dual Saber Flurry

Lv 7+2 FP
Free (part of attack)·Self·2 prereqs

While dual-wielding lightsabers, you double your Dexterity or Strength modifier to your attack's damage.

Makashi – Dueling Focus

Lv 7+2 FP
Bonus Action·5 ft·2 prereqs

As a Bonus Action, mark one target within 5 ft.

Sokan – Tactical Footwork

Lv 7+2 FP
Bonus Action·15 ft·2 prereqs

As a Bonus Action, Disengage and move up to 15 ft without provoking opportunity attacks.

Shien – Rebounding Defense

Lv 10+2 FP
Reaction·Varies·2 prereqs

When you successfully Deflect a ranged energy attack, you may enhance the redirection with precise Shien technique as part of the same reaction.

Juyo – Ferocity Unleashed

Lv 12+3 FP
Free (declared before attack)·Self·2 prereqs

Before making a lightsaber attack, declare Juyo.

Tràkata – Deceptive Strike

Lv 12+3 FP
Free (part of attack)·Melee·2 prereqs

When you make a melee lightsaber attack, you may extinguish and reignite your blade mid-strike.

Djem So – Counterstrike Form

Lv 12+4 FP
Reaction·Melee·2 prereqs

When a melee attack hits you, you may make an immediate lightsaber counterattack with Advantage.

Vaapad – Channel the Storm

Lv 12+5 FP
Action·Melee·2 prereqs

As an Action, make two lightsaber attacks.

Mind · 19

Farsight

Lv 1+1 FP
Bonus Action·Self

As a Bonus Action, you extend your senses into the immediate future.

Feel the Force

Lv 1+1 FP
Bonus Action·30 ft

As a Bonus Action, you heighten your awareness through the Force.

Force Echo

Lv 1+1 FP
Action·Touch

As an Action, you touch an object, surface, or location and sense emotional imprints left behind.

Force Perception

Lv 1+1 FP
Action·Self

As an Action, you focus your senses through the Force.

Telepathy

Lv 1+1 FP
Bonus Action·30 ft

As a Bonus Action, you project a simple thought, image, or brief phrase into the mind of one creature you can see within 30 ft that shares a language with you.

Harmonize

Lv 1+2 FP
Action·30 ft

As an Action, you channel the Force to steady an ally's mind and body.

Mind Trick

Lv 1+2 FP
Action·30 ft

As an Action, you can influence a creature you can see within 30 ft.

Tame Beast

Lv 1+2 FP
Action·30 ft

As an Action, you calm one beast or wild creature within 30 ft that can see or sense you.

Valor

Lv 1+2 FP
Bonus Action·15 ft radius

As a Bonus Action, you bolster your allies with courage and clarity.

Improved Telepathy

Lv 5+2 FP
Action·60 ft·1 prereq

As an Action, you open a brief telepathic link between yourself and a small group.

Slow

Lv 5+2 FP
Action·30 ft·1 prereq

As an Action, you cloud the reflexes of a creature you can see within 30 ft.

Battle Meditation

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you extend your awareness and strengthen the resolve of your allies.

Fear

Lv 5+3 FP
Action·30 ft·1 prereq

As an Action, you project a wave of terror into the mind of a creature within 30 ft.

Deep Force Echo

Lv 7+2 FP
Action·Touch·1 prereq

As an Action, you touch an object, surface, or location and draw out a stronger impression of recent events imprinted in the Force.

Force Corruption

Lv 7+3 FP
Action·30 ft·1 prereq

As an Action, you assault the mind of a creature within 30 ft with disruptive and disorienting Force energy.

Improved Mind Trick

Lv 7+3 FP
Action·30 ft·1 prereq

As an Action, you attempt a deeper and more forceful manipulation of a creature's mind.

Force Suppression

Lv 10+4 FP
Action·30 ft·1 prereq

As an Action, you wrench the currents of the Force around a creature you can see within 30 ft, disrupting its ability to channel the Force.

Distant Telepathy

Lv 12+3 FP
Action·Same planet·1 prereq

As an Action, you reach out with the Force to communicate mentally with a creature you are familiar with.

Dominate Mind

Lv 12+4 FP
Action·30 ft·Concentration·1 prereq

As an Action, you can fully dominate the mind of a creature you can see within 30 ft.

Sense · 1