Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Leader (Base Class)

    The Leader is the mind and voice that keeps a team alive when everything else is falling apart. You read people, read situations, and turn scattered individuals into a coordinated unit. Whether you are a rebel commander, corporate strategist, or planetary negotiator, your greatest weapon is the ability to make others better.

    In SWURPG, all Leaders begin with the same foundation of command presence and battlefield awareness. At levels 1–2, every Leader learns how to steady allies under pressure, react faster than the opposition, and leverage both charm and analysis to influence the course of an encounter — before and during combat.

    At level 3, a Leader chooses a path that defines how they shape the galaxy around them:

    • Officer – Tactical commander and field general who directs allies, manages formations, and turns positioning into raw advantage.
    • Diplomat – Political operator and social strategist who bends negotiations, public opinion, and alliances to their will.

    From that point on, each subclass advances along its own progression, but every Leader carries the shared foundation you see below — a blend of resilience, quick thinking, and the ability to push allies to act faster and hit harder.

    Leader Traits (Levels 1–2)

    The traits below apply to all Leader characters, regardless of which path they eventually choose at level 3. These features represent the universal training every Leader develops in crisis management, initiative control, and the ability to turn a bad situation around through force of personality and sharp analysis.

    Level 1 – Diplomatic Immunity

    Once per Short Rest, when you fail a Charisma-based skill check or saving throw, you can reroll it. You must take the new result.

    Level 1 – Tactical Insight

    Your analytical mind allows you to read a situation before others react. You add your Intelligence modifier to all Initiative rolls.

    Level 2 – Inspiring Leadership

    Allies within 30 ft who can see or hear you gain +1 to Initiative rolls.

    • At Level 9, the bonuses increase to +2.
    • At Level 17, the bonuses increase to +3.

    Level 2 – Point Blank Shot

    When you make a ranged weapon attack against a target within 20 feet, you gain a +1 bonus to attack rolls and +1 to damage rolls.

    Leader Paths (Subclasses)

    Starting at level 3, you choose one of the following Leader subclasses. Each link below provides full trait progression, role description, and mechanical details for that path.