Officer
The Officer turns squads into armies and chaos into coordinated fire. In SWURPG, the Officer subclass of the Leader class represents battlefield commanders, starship captains, unit coordinators, and tacticians who see the entire map while blaster bolts are flying. You read the battlefield, relay orders, and make sure every ally is in the right place, doing the right thing, at the right time.
Whether you wear polished dress whites on a Star Destroyer bridge, battered armor in a Rebel strike team, or rank stripes on a militia jacket, your authority is felt every time you speak. Troopers rally when you arrive, pilots trust your vectors, and even hardened Scoundrels hesitate before ignoring your orders. Where others see noise, you see firing lanes, fallback positions, and the one opening that turns a desperate engagement into a decisive win.
As a subclass of the Leader, the Officer builds on the shared Leader foundation at levels 1–2. From level 3 onward, you specialize in battlefield tactics, formation management, and action economy control — granting allies extra movement, attacks, or defensive options while directing the flow of the fight. You are less about personal damage and more about amplifying the damage, resilience, and impact of everyone around you.
Officers excel in engagements where coordination and timing matter: sieges, extractions, multi-front battles, starport assaults, starfighter engagements, boarding actions, and any situation where unifying a mixed group of specialists is the difference between victory and disaster. If your table enjoys tactical teamwork and set-piece encounters, an Officer can easily become the backbone of the entire operation.
Examples from Star Wars lore: General Dodonna, Admiral Ackbar, Grand Admiral Thrawn, Wilhuff Tarkin, General Veers, Admiral Wullf Yularen, Commander Cody, and countless unnamed officers who hold front lines and fleets together by force of will and sharp judgment.
