Diplomat
The Diplomat wins battles before they start — or ends them before they get worse. In SWURPG, the Diplomat subclass of the Leader class represents ambassadors, envoys, negotiators, intelligence coordinators, and political operatives who understand that who fires the first shot often matters less than who designed the situation in which that shot was inevitable. You shape outcomes through negotiation, compromise, pressure, and curated information.
From Senate chambers and New Republic assembly halls to Imperial strategy meetings, corporate boardrooms, underworld councils, and rebel war rooms, you are the one who understands what everyone wants — and how to turn that into what you need. While Soldiers and Scoundrels deal with the immediate threat, you are already thinking about the next three moves, the next three news cycles, and the long-term cost of every decision.
As a subclass of the Leader, the Diplomat builds on the shared Leader foundation at levels 1–2. From level 3 onward, you specialize in persuasion, political maneuvering, information control, and long-term strategy. You are not usually the one firing the first shot — you are the one who decides whether anyone fires at all, and what happens to those who do. When fighting breaks out, your power shows up in redirected hostilities, sudden cease-fires, and enemies who realize too late that they have been cornered by promises they made half a season ago.
Diplomats excel in scenarios where the stakes are high and the options are messy: cease-fires, treaty talks, back-channel deals, prisoner exchanges, delicate coalition-building, and crisis briefings where a single sentence can save or doom thousands. Even in the thick of combat, your value comes from positioning allies, reframing objectives, and turning some enemies into reluctant partners rather than bodies on the deck.
Examples from Star Wars lore: Leia Organa, Bail Organa, Mon Mothma, Chandrilan statespeople, high-ranking New Republic and Imperial envoys, and the behind-the-scenes operatives who persuade fleets and worlds to move without ever touching a trigger.
