Pirate
The Scoundrel Pirate is what happens when bad decisions, fast ships, and heavier blasters all collide. In SWURPG, this subclass represents the classic Star Wars space raider: part charismatic captain, part ruthless boarder, part unrepentant problem for every shipping lane in the sector. You are equal parts showman and threat — the kind of person who strolls down a captured corridor cracking jokes while alarms blare and blaster bolts scorch the walls.
As a subclass of the Scoundrel, the Pirate begins from the same base chassis of close-range blaster work, street instincts, and improbable luck. At levels 1–2, you learn to live like any other Scoundrel: getting the drop on enemies, talking your way out of trouble, and refusing to die when the odds say you should. At level 3, you commit to the Pirate path, turning that foundation into a life of raids, boarding actions, dockside ambushes, and “aggressive negotiations” with freighter captains.
Pirates differ from other Scoundrel subclasses by embracing maximum chaos. Where Assassins prefer silence and precision and Bounty Hunters lean on discipline and calculated risk, Pirates are at their best when everything is loud, messy, and barely under control. You weaponize confusion, momentum, and morale — using sudden charges, feigned retreats, and outrageous stunts to make better-equipped enemies crumble under the pressure of your sheer audacity.
In the Star Wars galaxy, Pirate crews range from small, barely functional bands on patched-together freighters to infamous raider fleets with distinctive colors and reputations. You might operate as an independent raider, a Hutt-backed privateer, or a captain trusted by Rebel or New Republic forces to hit convoys the “respectable” militaries cannot openly touch. Whatever the specifics, the Pirate fantasy centers on the thrill of the score, the scramble when everything goes wrong, and the stories you tell in the cantina afterward.
Examples from Star Wars lore: Hondo Ohnaka and his Weequay raiders, the Crimson Corsair and his crew, assorted Outer Rim pirate captains who raid lanes around the Mid Rim, and opportunistic raider bands that appear whenever empires grow complacent and shipping security gets lax.
