Bounty Hunter
The Scoundrel Bounty Hunter is the galaxy’s professional threat management system — for a price. When someone skips a debt, betrays a syndicate, defects from an Imperial unit, or simply angers the wrong Hutt, it is often a Bounty Hunter who gets the job of making the problem go away. In SWURPG, this subclass turns the Scoundrel chassis into a hardened contractor who mixes blasters, gadgets, and stubborn persistence to bring targets in dead, alive, or frozen in a block of carbonite.
At early levels, you look like any other Scoundrel: close-range blaster work, fast reactions, and uncanny luck that keeps you alive one more job. At level 3, you commit to the Bounty Hunter path. From that point on, your abilities emphasize tracking fugitives across hostile worlds, surviving ambushes and double-crosses, and adapting to the fact that every contract goes sideways eventually. You are less fragile than an Assassin and more focused than a Pirate, built to handle a wide variety of dangerous situations without blinking.
In the Star Wars galaxy, Bounty Hunters can be found in almost every era and region. Some operate under formal guild structures with codes and registration chips; others are independents who bounce between Hutt kajidics, Imperial Intelligence, Rebel cells, and crime lords based on who pays best. You might be a walking arsenal with custom armor and a signature ship, or a more low-profile hunter who relies on disguise, contacts, and local knowledge to drag quarry out of hiding.
At the table, Scoundrel Bounty Hunters shine when the group embraces missions, contracts, and clear objectives. You are the player who asks: “What’s the bounty? What’s the payout? What’s the extraction route?” You help the crew make sense of risk versus reward, and your toolkit—ranging from tracking skills to solid mid-range firepower—lets you function in close, medium, or even starship-scale operations. When a job goes wrong, you are one of the last characters to panic.
Examples from Star Wars lore: Boba Fett hunting fugitives from the cockpit of Slave I, Jango Fett accepting contracts tied to galactic-scale conspiracy, Din Djarin juggling Guild obligations and moral decisions, Bossk tracking prey through jungles with raw ferocity, Dengar and Cad Bane working as ruthless professionals — all reflect different takes on the Scoundrel Bounty Hunter archetype.
