SWURPG

GM Resources

Star Wars Combat TrackerBeta

Turn order, hit points, conditions and death saves in one place. Build the fight in the Encounter Builder and send it straight here, or add units by hand.

This one is new. It has not been through many real sessions yet, and the fastest way it gets better is hearing what broke at your table. Say so on Discord or send feedback.

Loading the tracker…

It records, it does not roll for you

At a table the dice are already on the felt. Your players roll their own attacks and you roll the enemies' — the tracker is not trying to take that away. What it takes away is the bookkeeping: whose turn it is, how much is left on the Nite Owl, who is Poisoned and for how long, and which of the three death saves your Soldier has already failed.

It rolls exactly two things, and both can be typed by hand instead: initiative, and death saves. It never resolves an attack.

The damage arithmetic it does do

You enter two things: how much damage, and what kind. Everything else the tracker already knows. Resistance halves it, Vulnerability doubles it, and Immunity zeroes it outright and overrides both; Resistance and Vulnerability to the same type cancel, so it lands straight. Where a flat Damage Resistance X applies, it comes off before the halving, as the rules require.

Enemies bring their own affinities with them. A unit whose stat block mentions beskar plating or cortosis weave arrives already resistant, because the tracker reads it from the same trait text printed on the bestiary page — you do not have to remember it at 11pm.

All 16 conditions, with the rules on screen

Every condition in the rulebook is here — Stunned, Dazed, Grappled, Prone, Bleeding, Burning, Frightened, Poisoned, Unconscious, Surprised, Blinded, Charmed, Confused, Shaken, Freezing, Paralyzed — and clicking one shows what it actually does rather than making you find the page. The list is generated from the rules themselves, so it cannot drift away from them.

Where the numbers come from

Enemies come from the bestiary with their armor class, hit points and initiative bonus intact. Players come from their own character sheets: ask each one to turn on sharing and send you the link, and the tracker reads their real armor class and hit points. Sharing a character that way does not put it in the community gallery.

A fight in progress stays in your browser, so a refresh in the middle of round four does not cost you the round.

See also the Encounter Builder, Monsters & NPCs and the combat rules.