SWURPG

DC-17 Hand Blaster

Ranged (Light)
Damage
1d10Energy
Range
50 ft
Weight
1.2 kg
Size
Small
Attack ability
DEX
Recommended Lv
Lv 3+
Special Autofire (range 30 ft): instead of a single attack, spray a 10-ft square within 30 ft — each creature in it makes a DEX save vs your attack roll (you fire at -5, or -2 if braced); fail = full damage, success = half. Single-shot fire keeps the normal 50-ft range. See Autofire under Combat.
LightStun

About the DC-17 Hand Blaster

The elite sidearm of the Grand Army of the Republic, the DC-17 hand blaster was no ordinary hold-out weapon. Compact enough to holster on the hip yet punching well above its size, it was issued to clone officers, pilots, and the ARC troopers who wielded a matched pair with dual-pistol flair. Captain Rex famously carried two, spinning them into their holsters with a gunslinger's ease. The little blaster's power belied its frame, letting a clone drop a battle droid with a single well-aimed bolt and its stun setting handle a target that needed to survive the encounter. Precise, reliable, and unmistakably Republic in its clean lines, it became a symbol of the clones' professionalism as much as a tool of it. To see a trooper draw a matched pair was to know you faced one of the army's best.

Notes

Uncommon. Autofire-capable. The elite clone sidearm — a powerful hold-out blaster issued to officers, pilots, and ARC troopers, who famously wield a matched pair.