Lightfoil
Lightsabers- Damage
- 1d6Energy / Slashing
- Range
- 5 ft
- Weight
- 0.5 kg
- Size
- Medium
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 1+
About the Lightfoil
Slender where a standard lightsaber is broad, the lightfoil traces its lineage to the dueling salons of the Tapani sector, where aristocratic swordmasters and the Sith of the Mecrosa Order prized elegance over brute force. Its emitter throws a thinner, tightly focused plasma blade, and the hilt is built for a fencer's single-handed grip rather than a two-fisted guard. Nobles carried them the way a duelist once carried a rapier: to answer insults, settle honor debts, and remind a rival of his pedigree. The narrow beam rewards precision over power, a trained wrist finding the gap in a guard that a heavier blade would only batter. But that same delicacy is the weapon's flaw. The focusing lattice runs hot and close to its tolerances, and a jarring bind or a fumbled parry can destabilize the edge for a heartbeat, long enough in a real fight to cost a hand. In practiced hands it flickers between guard positions almost too fast to follow; in clumsy ones it is a beautiful way to die.
Notes
A slender, tightly-focused fencing blade that trades power for precision: +1 to attack rolls. Fragile lattice: on a natural 1 on an attack roll, the unstable edge cuts out and you cannot attack with this weapon again until the start of your next turn.
Lightsaber guides
- Lightsaber colors & their meanings — what each blade color means, plus the kyber crystal & KOTOR crystal system.
- Lightsaber forms — the seven combat forms and how each one plays.
- Lightsaber crystals & upgrades — every crystal, emitter, lens, power cell, and grip.