Lightwhip
Lightsabers- Damage
- 1d8Energy / Slashing
- Range
- 10 ft
- Weight
- 1 kg
- Size
- Medium
- Attack ability
- DEX or STR
- Recommended Lv
- Lv 1+
About the Lightwhip
Instead of a rigid plasma blade, this rare hilt projects a flexible tendril of contained energy that lashes and coils like a living cord of fire. Perfecting one is notoriously difficult; the flexible energy is harder to focus than a standard blade and can whip back on an unwary user, which is why so few outside the Sith and certain fallen Jedi ever mastered it. The Nightsister-trained Dark Jedi and duelists like Githany favored the weapon for the way it curls around a defender's blade or shield to strike the body behind. Its unpredictable arc makes it a nightmare to parry, since the strike point is never quite where the eye expects. Fast and finesse-driven, the lightwhip trades the reliable stopping power of a solid blade for reach, misdirection, and the sheer psychological menace of a weapon that seems to hunt around cover.
Notes
A flexible plasma lash with a 10-ft reach. Its coiling energy curls around obstacles: ignore the AC bonus from half cover (and shield-like guards) when you attack. Wild and hard to control: on a natural 1 on an attack roll, the lash recoils and you take this weapon's damage.
Lightsaber guides
- Lightsaber colors & their meanings — what each blade color means, plus the kyber crystal & KOTOR crystal system.
- Lightsaber forms — the seven combat forms and how each one plays.
- Lightsaber crystals & upgrades — every crystal, emitter, lens, power cell, and grip.