Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Boma

    Boma creature for SWURPG Bomas are massive, horned herbivores whose sheer size and aggression make them among the most dangerous wildlife encountered on frontier worlds. Standing as tall as a speeder and protected by thick, layered hide, a Boma is less an animal and more a moving wall of muscle and bone.

    Though not predators, Bomas are fiercely territorial and respond to perceived threats with explosive violence. When agitated, a Boma lowers its head and charges, crushing obstacles, scattering enemies, and leaving devastation in its wake. Blaster fire and pain often only enrage it further.

    Settlements built near Boma grazing grounds learn quickly to reinforce walls and keep clear evacuation routes. A startled Boma can flatten structures, overturn speeders, and turn a peaceful area into a battlefield in seconds.

    Wildlife encounters in SWURPG hit different than firefights. Boma doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.

    Recommended Level Range: 3–5  |  Difficulty Rating (DR): 2

    Boma Stat Block (SWURPG)

    Boma

    Difficulty Rating (DR): 2
    Type (Size): Beast (Large)

    Initiative: +2
    AC: 15 (Thick Plated Hide (natural armor))
    HP: 49 (5d10+20)
    Speed: 30 ft.

    Attributes:
    STR 20 (+5), DEX 8 (-1), CON 14 (+2), INT 2 (-4), WIS 12 (+1), CHA 6 (-2)

    Saves: STR +7, CON +5

    Skills: Perception +4

    Traits:
    Ramming Charge. If the Boma moves at least 20 ft straight toward a creature and then hits it with a Slam attack on the same turn, the Slam deals an extra 7 (2d6) kinetic damage and the target must succeed on a DC 14 Strength saving throw or be knocked Prone.
    Keen Scent. The Boma has advantage on Perception checks that rely on scent.
    Toughness. The Boma gains an additional 10 hit points.

    Actions:
    Bite (Melee Weapon Attack) : +8 to hit, range/reach 5 ft, one target. Hit: 10 (1d10+4) kinetic damage.
    Slam (Melee Weapon Attack) : +8 to hit, range/reach 5 ft, one target. Hit: 9 (1d8+4) bludgeoning damage.

    Boma in Play

    Bomas open combat with Ramming Charge, attempting to knock targets prone and scatter tightly grouped enemies. They focus on the largest or closest threat, smashing through cover and obstacles rather than maneuvering around them.

    Once engaged, a Boma continues to press forward, trampling prone enemies and forcing the party to reposition constantly. It does not retreat unless driven off by overwhelming force or redirected by environmental factors such as loud noise, fire, or terrain hazards. A Boma fight should feel chaotic, loud, and destructive, with the battlefield changing as the creature barrels through it.

    Adventure Hooks Featuring Boma

    To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.