Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Massiff

    Massiff creature for SWURPG Massiffs are powerful, boar-like war beasts bred and trained for combat, guarding, and intimidation. Broad-shouldered and low to the ground, with thick hides and reinforced skulls, they are built to smash through resistance rather than stalk prey. Their presence alone is often enough to make intruders hesitate.

    Unlike wild predators, Massiffs are disciplined. They respond to handlers, follow commands, and hold territory with stubborn determination. A Massiff does not test its opponent—it charges, trusting its armor and momentum to break defenses. Once engaged, it stays locked on its target until driven off or slain.

    Across the galaxy, Massiffs are used as perimeter guards, arena beasts, and shock animals in raids. Whether fitted with spiked collars or reinforced plating, they are living battering rams, unleashed when someone wants a problem solved quickly and violently.

    Wildlife encounters in SWURPG hit different than firefights. Massiff doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.

    Recommended Level Range: 2–3  |  Difficulty Rating (DR): 1

    Massiff Stat Block (SWURPG)

    Massiff

    Difficulty Rating (DR): 1
    Type (Size): Beast (Medium)

    Initiative: +3
    AC: 15 (Thick Hide and Spiked Collar (natural armor))
    HP: 20 (3d8+6)
    Speed: 40 ft.

    Attributes:
    STR 16 (+3), DEX 12 (+1), CON 14 (+2), INT 3 (-4), WIS 12 (+1), CHA 6 (-2)

    Saves: STR +5, CON +4

    Skills: Perception +4, Athletics +5

    Traits:
    Trained War Beast. The Massiff has advantage on saving throws against being Charmed or Frightened, and it does not hesitate or flee while its handler or bonded master is within 30 feet.
    Relentless Charge. If the Massiff moves at least 20 ft straight toward a creature and then hits it with a Bite attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked Prone.

    Actions:
    Bite (Melee Weapon Attack) : +5 to hit, range/reach 5 ft, one target. Hit: 9 (1d10+3) kinetic damage.

    Massiff in Play

    Massiffs are direct and aggressive. They open combat by charging the nearest visible threat, attempting to knock targets prone with Relentless Charge before following up with brutal Bite attacks.

    They excel at holding choke points, guarding entrances, and breaking enemy lines. Massiffs rarely retreat and will fight to the death if defending a handler, den, or assigned territory. When paired with intelligent enemies, Massiffs are often used to force movement and disrupt formations while their allies exploit the chaos.

    Adventure Hooks Featuring Massiff

    To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.