Skungus are slow-moving, semi-sentient fungal creatures found in damp caves, swamps, abandoned facilities, and the lower levels of spaceports where moisture and decay collect. Their bulbous bodies are composed of spongy tissue filled with volatile gases and dense spore sacs, giving them a distinctive wobbling gait and a faint, unpleasant odor.
While not aggressive predators, Skungus are extremely territorial around their nesting clusters. They react poorly to loud noises, sudden movement, and especially open flames. When threatened—or accidentally ignited—they expel clouds of choking spores that can quickly turn a narrow corridor or cave chamber into a hazardous mess.
Most spacers and explorers learn about Skungus the hard way. They’re dismissed as harmless until someone fires a blaster, lights a torch, or throws a grenade near a cluster and discovers that the real danger isn’t the Skungus themselves—it’s what happens when they panic.
Wildlife encounters in SWURPG hit different than firefights. Skungus doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.
Recommended Level Range: 1 | Difficulty Rating (DR): 0.25
Difficulty Rating (DR): 0.25
Type (Size): Beast (Small)
Initiative: +0
AC: 11 (Spongy Hide (natural armor))
HP: 5 (1d8)
Speed: 15 ft.
Attributes:
STR 8 (-1), DEX 6 (-2), CON 10 (+0), INT 2 (-4), WIS 8 (-1), CHA 4 (-3)
Saves: CON +3
Skills: Perception +1
Traits:
Spore Burst. When the Skungus takes fire damage or is reduced to 0 HP, all creatures within 5 ft must succeed on a DC 11 CON save or take 2 (1d4) poison damage.
Unstable Organism. When a Skungus triggers Spore Burst, increase the poison damage by 1 for each other Skungus within 5 feet of it (maximum +3 damage).
Actions:
Pseudopod Slam
(Melee Weapon Attack)
: +0 to hit,
range/reach 5 ft,
one target.
Hit: 3 (1d4) kinetic damage
Skungus do not pursue enemies. They remain clustered near their nests, blocking tunnels, vents, or collapsed corridors. If attacked without fire, they lash out weakly with their pseudopods while slowly retreating.
If fire is introduced, Skungus become an environmental hazard. Use Spore Burst to punish careless blaster fire, flamethrowers, or explosives in tight spaces. Multiple Skungus together should create zones of obscured vision and short-term poisoning.
Skungus encounters work best as complications rather than primary threats: during a chase, while sneaking, or as a sudden problem layered on top of another fight. Smart players will learn to avoid them—or weaponize them.
To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.