Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Wampa

    Wampa creature for SWURPG Wampas are towering apex predators adapted to the harshest frozen environments in the galaxy. Wrapped in thick white fur and powered by brute muscle, they stalk glaciers, ice caves, and storm-wracked mountain ranges where most species can barely survive, let alone hunt.

    A Wampa does not fight like a cautious animal. It fights like a living avalanche—grabbing, dragging, and smashing prey into the terrain to break resistance fast. In their lairs, the environment becomes part of the kill: slick ledges, narrow tunnels, and jagged ice that punishes every retreat and makes help hard to reach.

    Despite their resilience, Wampas have a dangerous weakness: heat and flame. Fire overwhelms their insulating fur and sends pain through the skin beneath, making incendiary weapons and open flames some of the few tools that can turn the tables when a Wampa commits to a close-quarters hunt.

    A lone Wampa can be a brutal encounter. A den or hunting ground becomes a survival scenario—signs of torn carcasses, deep claw marks in ice, and unnatural silence often appear long before the creature itself.

    Wildlife encounters in SWURPG hit different than firefights. Wampa doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.

    Recommended Level Range: 5–9  |  Difficulty Rating (DR): 3

    Wampa Stat Block (SWURPG)

    Wampa

    Difficulty Rating (DR): 3
    Type (Size): Beast (Large)

    Initiative: +5
    AC: 13 (Thick Fur and Hide (natural armor))
    HP: 67 (7d10+28)
    Speed: 40 ft., Climb 30 ft.

    Attributes:
    STR 20 (+5), DEX 12 (+1), CON 18 (+4), INT 3 (-4), WIS 12 (+1), CHA 7 (-2)

    Saves: STR +7, CON +6

    Skills: Perception +4, Athletics +7, Survival +4

    Traits:
    Snow Adaptation. The Wampa ignores difficult terrain caused by ice and snow. In snowy or icy terrain, the Wampa has advantage on Stealth checks.
    Keen Scent. The Wampa has advantage on Perception checks that rely on smell.
    Relentless Grappler. The Wampa has advantage on Strength (Athletics) checks made to Grapple or to maintain a Grapple. The Wampa may throw a creature it is Grappling up to 20 ft to an unoccupied space it can see. The creature takes 9 (2d8) kinetic damage and is knocked Prone. If the creature collides with a solid object, it takes an additional 5 (1d8) kinetic damage.
    Fire Sensitivity. The Wampa is vulnerable to fire damage.
    Terrifying Roar (1/Short Rest). The Wampa lets out a terrifying roar. Each target within 30 ft who can hear the roar, must succeed on a DC 13 Wisdom saving throw or be Shaken until the end of its next turn.

    Actions:
    Claws (Single Attack) (Melee Weapon Attack) : +9 to hit, range/reach 5 ft, one target. Hit: 11 (1d10+5) slashing damage.
    Claws (Dual Attack) (Melee Weapon Attack) : +7 to hit, range/reach 5 ft, one target. Hit: 11/8 (1d10+5/1d8+3) slashing damage.
    Bite (Melee Weapon Attack) : +9 to hit, range/reach 5 ft, one target. Hit: 12 (1d12+5) kinetic damage.

    Wampa in Play

    Wampas thrive in tight, vertical terrain where they can force close quarters: ice caves, wrecked hulls half-buried in snow, mountain tunnels, and frozen ravines. They try to Grapple early with Claw, pulling a victim away from allies or into a confined zone where the party can’t easily concentrate fire.

    Once the Wampa has a target isolated, it follows with Bite to finish quickly. If the group clusters to protect a Grappled ally, the Wampa uses Hurl to break formation—throwing victims into hazards, down slopes, or into chokepoints that block rescue attempts.

    Terrifying Roar is used as a momentum tool: at the start of a fight to scatter intruders, or mid-fight to stop a coordinated push. If the battlefield stops favoring it (wide open ground, heavy ranged focus, sustained fire damage), a Wampa retreats into tunnels or climbs to regain ambush angles rather than fighting to the death.

    Adventure Hooks Featuring Wampa

    To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.