SWURPG
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Kath Hound

DR 1

Beast · Medium·Recommended levels: 2-3

AC
14(Thick Hide (natural armor))
HP
20(3d8+6)
Speed
40 ft
Initiative
+4

Abilities

STR
14
+2
DEX
14
+2
CON
14
+2
INT
3
-4
WIS
12
+1
CHA
6
-2

Saves

  • DEX +4
  • CON +4

Skills

  • Perception +4
  • Stealth +4

Languages

Traits

Pack Tactics

The Kath Hound has advantage on attack rolls against a creature if at least one of the Kath Hound’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Keen Senses

The Kath Hound has advantage on Perception checks that rely on smell or hearing.

Actions

BiteMelee Weapon Attack
To hit
+4
Range
5 ft
Target
one target
Hit
7 (1d8+2) kinetic damage

Lore

Kath Hounds are vicious, dog-like predators native to a variety of harsh worlds across the galaxy. Lean and muscular, with powerful jaws and a relentless hunting instinct, they are infamous for attacking in coordinated packs that overwhelm prey through speed and numbers rather than brute force alone.

Unlike many wild beasts, Kath Hounds are unnervingly persistent. Once they identify a target, they stalk from the edges—circling, snapping, and testing defenses until an opening appears. A single hound is dangerous; a pack is deadly, striking from multiple angles and dragging down even well-armed opponents.

Kath Hounds are often found near ruins, old battlefields, or areas saturated with lingering fear and violence. Some cultures believe they are drawn to suffering itself, while others claim they can sense weakness in the Force. Whether superstition or truth, experienced travelers treat the distant howl of a Kath Hound pack as a warning to move quickly—or prepare to fight.

In Play

Kath Hounds fight as coordinated hunters. They attempt to surround targets, using speed and Pack Tactics to overwhelm isolated enemies. One hound engages from the front while others dart in from the sides, forcing the party to split attention and break formation.

They focus on wounded or lightly armored prey, retreating briefly if met with overwhelming force before re-engaging from a different angle. Kath Hounds do not fight to the death unless cornered or defending a den, but a pack driven by hunger or territorial aggression may pursue intruders far longer than expected.

Adventure Hooks

  1. Howls at DuskA frontier settlement reports livestock disappearing at night. The attacks escalate as a Kath Hound pack grows bolder, stalking the outskirts of town and testing defenses.
  2. The Ruined WaystationAn abandoned waystation along a trade route has become a Kath Hound den. Travelers vanish, and something valuable is rumored to be trapped inside the ruins with the pack.
  3. Hounds on the TrailThe party realizes they are being followed. Kath Hounds have picked up their scent and will strike once the group is tired, isolated, or forced into narrow terrain.