SWURPG
K'lor'slug

K'lor'slug

TR 1

Beast · Small·Recommended levels: 1-2

AC
13(Vermiform Hide (natural rubbery armor))
HP
13(3d6+3)
Speed
25 ft
Initiative
+2

Abilities

STR
8
-1
DEX
14
+2
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
3
-4

Saves

  • CON +3

Skills

  • Perception +2
  • Stealth +4

Languages

Traits

Keen Smell

The K'lor'slug has Advantage on Perception checks that rely on smell. It tracks prey through complete darkness, vacuum-sealed compartments, and across multi-deck starships by scent alone.

Brood Spawning

A mature K'lor'slug lays eggs in batches of 300+ per cycle. Young K'lor'slugs emerge ravenous within hours and immediately seek prey. *Narrative trait*: an infested area can produce a fresh wave of juveniles between encounters; the GM may deploy 1d4 juvenile K'lor'slugs (Use TR 0.25 stats — half HP, no venom save DC) as reinforcements once per encounter.

Climbing Hunter

The K'lor'slug has a climbing speed equal to its walking speed. It moves freely along starship bulkheads, ceilings, and any non-slick vertical surface.

Actions

Suction-Cup Maw (Venomous Bite)Melee Weapon Attack
To hit
+4
Range
5 ft
Target
one target
Hit
7 (2d4+2) piercing damage

Lore

The K'lor'slug is a pink, tubular vermiform parasite native to the planet Noe'Ha'On. Adults grow to roughly one meter long, with a suction-cup mouth ringed by inward-curving sharp teeth and venom sacs that inject neurotoxin on bite. K'lor'slugs evolved as ambush hunters in the dense underbrush of Noe'Ha'On's swamp ecosystems, but the species is best known galaxy-wide as the most dangerous starship pest in the Outer Rim. A single fertile K'lor'slug accidentally brought aboard a freighter can lay 300+ eggs in a cargo hold over the course of a single jump, and the resulting juveniles will hunt down the crew compartment by compartment.

The K'lor'slug appears on the Dejarik board as one of the eight classic holomonster pieces and was featured in *The Mandalorian and Grogu* (2026) Shakari Pits as a live arena combatant. In the Pits, K'lor'slugs are typically deployed in broods of 3–5 against single opponents, leveraging their climbing speed and venom-on-bite to overwhelm targets who can't deal with multiple angles of attack simultaneously.

In Legends material, the K'lor'slug appears as a recurring antagonist in Star Wars: Galaxies and in several Han Solo novels as the principal hazard of a derelict-ship recovery operation. *(Assumption: the 300+ egg count per cycle is sourced from Legends material — Wookieepedia's K'lor'slug/Legends entry — and may not be exactly canonical in the post-Disney continuity.)*

For SWURPG encounters, K'lor'slugs work best in claustrophobic settings: derelict freighters, lower-deck cargo bays, sewers, abandoned mining tunnels. The Brood Spawning trait lets the GM run an attrition encounter where the party can never quite finish off the infestation in one engagement. The venom save creates real consequence — a poisoned party member has Disadvantage on attacks and checks, which is meaningful at L1-3 when every attack roll matters.

In Play

K'lor'slugs ambush from concealment — cargo crates, ceiling pipes, ventilation ducts, anywhere they can drop down on the party. They prioritize the most isolated target and try to drag it away with a successful bite + Grapple combo (treat as Athletics +0, contested by target's Athletics or Acrobatics). Once a target is Poisoned, the K'lor'slug pulls back and lets the venom work while it goes for the next target.

At the table, run K'lor'slug encounters as horror more than combat. The party hears the chittering before they see anything. Drops of acidic saliva from above. Movement at the edge of their lantern's light. When the first K'lor'slug finally drops, run combat — but the encounter doesn't END when combat ends. The Brood Spawning trait means the GM can run a second wave of juveniles 5 minutes later, and a third wave when the party tries to rest. This is the encounter that teaches new parties they cannot rest in an infested zone.

Adventure Hooks

  1. The Quarantine FreighterA YT-1300 light freighter has been quarantined at a backwater spaceport — the crew never disembarked, and the cargo manifest mentions live specimens. The owner pays the party to clear the ship. The infestation is breeding.
  2. Lower-Deck OutbreakA Hutt-owned cargo hauler reports a K'lor'slug infestation on its lower deck. The Hutt offers a generous payout for clearing the ship — but the manifest lists no live specimens, which means someone is smuggling them, which means the party's real job is identifying the smuggler.
  3. Arena BroodThe Shakari Pits arena deploys a brood of 5 K'lor'slugs against a captured party member as a humiliation fight. The party (still free, watching from the audience) must figure out whether to intervene — and if they do, half the audience starts betting against them.